NotMyFault Posted June 6, 2022 Share Posted June 6, 2022 The results from halftone filter differ strongly depending on live/destructive version. the upper and lower edge does not match, no matter if protect alpha is set. halftone filter bug.afphoto Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected. Link to comment Share on other sites More sharing options...
Dan C Posted June 7, 2022 Share Posted June 7, 2022 Hi @NotMyFault, Thanks for your report! I can confirm there is a previously logged issue regarding Live Halftone filters & the edge of pixel layers being detected incorrectly - which I believe extends to the document you've provided so I'm updating this report with your file now. I hope this helps NotMyFault 1 Quote Link to comment Share on other sites More sharing options...
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