NotMyFault Posted May 9, 2022 Posted May 9, 2022 (edited) Hi, today I tried again to use the Source Panel in combination with patch tool. The help file suggests it should be possible to switch between different global sources: The Sources panel provides a means of storing multiple clone sources that you can use in conjunction with the Clone Brush and Healing Brush tools. The panel lets you set up multiple global sources and define the "pickup" area for each source, in advance of (or during) cloning, healing, or patching. (Source panel help) It is actually possible to switch between multiple global sources (in the source panel) for the clone or healing brush tool, but I can't get this to work with patch tool. The only way to switch sources for patch tool seems to be to newly define "set global source" in a source image, making the source panel useless. Can someone definitely clarify how to use the source panel in combination patch tool, and switch between multiple sources? At this time, I assume that the help text is actually wrong wrt to patching. Edited May 9, 2022 by NotMyFault Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Dan C Posted May 10, 2022 Posted May 10, 2022 Hi @NotMyFault, Thanks for your report! I've tested this further here and I concur that the Patch Tool does not seem to work with Global Sources currently, in fact on Windows I'm unable at any point to use the 'Set Global Source' Context Toolbar option with the Patch Tool active - so I've logged all my findings with the development team to be resolved. I believe the Helpfile is correct and the tool should be able to use Global Sources, but if that is incorrect and the tool shouldn't be able to use these options then I'll be sure to update you here (and of course have the helpfile updated!) NotMyFault 1 Quote
NotMyFault Posted May 10, 2022 Author Posted May 10, 2022 For the records: i reported this bug a year ago, then on 1.9.4 and Windows, but didn’t “come through”. Glad it is know reproducible. Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
NotMyFault Posted December 20, 2022 Author Posted December 20, 2022 Despite the announcement about a fix in V2 2.0.3 I'm still unable to get patch tool working in combination with global sources. The process to activate global sources is obscure, as you need to select an area in both source and destination document. It is now possible to define a global source area, but when you try to use it in the destination document you get either black only, or invalid samples from the destination document despite global source is active. Fixes & Improvements: The Patch Tool doesn't work with Global Sources & 'Set Global Source' remains greyed out Patrick Connor 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
walt.farrell Posted December 20, 2022 Posted December 20, 2022 @NotMyFault: You've said you're on a Mac, but you pointed to the Release Notes for 2.0.3 on Windows. I see that the Release Notes for 2.0.3 on Mac don't say anything about this. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
NotMyFault Posted December 20, 2022 Author Posted December 20, 2022 4 minutes ago, walt.farrell said: @NotMyFault: You've said you're on a Mac, but you pointed to the Release Notes for 2.0.3 on Windows. I see that the Release Notes for 2.0.3 on Mac don't say anything about this. Thanks, I did not expect a difference Windows / Mac. Does it work on Windows? It seems you have still access. Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
walt.farrell Posted December 20, 2022 Posted December 20, 2022 1 hour ago, NotMyFault said: Does it work on Windows? Yes, it works on Windows in 2.0.3. I do not know if it worked previously. Steps: Open the source and target images. In the source image, choose the Patch Tool. Enable Selection is Source in Context Toolbar. Draw selection. Click Set Global Source in Context Toolbar. In the target image, choose the Patch Tool. Make a selection. Set Source to Global in the Context Toolbar. In the Sources panel, select the Global Source to use. You should see a preview in the selection. Click outside the selection to apply. NotMyFault 1 Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
Staff EmT Posted December 21, 2022 Staff Posted December 21, 2022 12 hours ago, walt.farrell said: Open the source and target images. In the source image, choose the Patch Tool. Enable Selection is Source in Context Toolbar. Draw selection. Click Set Global Source in Context Toolbar. In the target image, choose the Patch Tool. Make a selection. Set Source to Global in the Context Toolbar. In the Sources panel, select the Global Source to use. You should see a preview in the selection. Click outside the selection to apply. This will work on Mac 2.0.3 also. walt.farrell 1 Quote Contact Support | List of V2 FAQ's | Affinity Online Help | Affinity Video Tutorials | Beta Software Forums | Bug Reporting Guidance
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