NotMyFault Posted April 21, 2022 Posted April 21, 2022 Hi, this issue might be reported before with different symptoms. I sometimes need to spot small 1px small objects in a large file (e.g. 4kx4k). To make it easier, I made a PT filter that makes the relevant pixel white and all other pixels black. Unfortunately when zoomed out, it is visually impossible to find one white pixels, as the bilinear blur will make it invisible. So I tried to use maximum blur with radius 100: this should make a big white square, easy to spot. Unfortunately, when zooming out below 100% (e.g. by mouse wheel, or cmd-0), the white square vanishes. The only reliable option to make it visible is to merge visible. Moving the canvas does not help, zooming out helps in 1/10th of tries. For me this smells like a real rendering bug. Tried different settings in preferences/performance, no cure. zoom rendering issue.afphoto Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Staff Callum Posted April 25, 2022 Staff Posted April 25, 2022 I have logged this with our developers and will update this thread once I have more information C Quote Please tag me using @ in your reply so I can be sure to respond ASAP.
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