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Posted (edited)

So I am trying to create a zipper brush and I am stumbling into these problems:
I am sometimes unable to change the colour of the brush, and the brush itself is unable to repeat. I also sometimes get different results when I create the exact same brushes  again, meaning i can delete the brush and then create it again.

Zipper V5 has a black background, while Zipper V4 has a transparent background.

image.png.d4bc00486d993a2d7765d49e6b406a2d.png

Here I am vector drawing with Zipper V4, and then Zipper V5. You can see them up in the right corner.

image.png.9183ddaab3e158851bf38c5b6e764bd7.png

 

 

Both Zipper V4, and Zipper V5 is set to repeat.

image.png.a604278b8e40adb9efec16bf07a2b292.png

 

What am I doing wrong?
 

 

 

 

 

 

 

Edited by fromart
Posted
2 hours ago, fromart said:

What am I doing wrong?

 

Quite a few things.

One is that your picture should be Two halves on top and One whole on the bottom instead of the One whole and Two wholes.

Another is that you most likely don't realize the way the "vector" brushes work in Designer (and Photo and Publisher). They are not "Vector Brushes", they are "Brushes to be used on Vectors". 

Mac Pro (Late 2013) Mac OS 12.7.6 
Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear.

I have never mastered color management, period, so I cannot help with that.

Posted
3 hours ago, fromart said:

What am I doing wrong?

Nothing important.

Create a new image brush (not intensity brush) and all is well.

Source should be black/white (RGB/8 in fact ), export as png.

 

8C573EDD-5DAD-4D49-A39B-EB8BA10B493E.png

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted (edited)
19 minutes ago, Old Bruce said:

Quite a few things.

One is that your picture should be Two halves on top and One whole on the bottom instead of the One whole and Two wholes.

Another is that you most likely don't realize the way the "vector" brushes work in Designer (and Photo and Publisher). They are not "Vector Brushes", they are "Brushes to be used on Vectors". 

Thanks. Yea, I was just gonna drag the slider to fix it so that it would be a continous image.

But all the other brushes that I didn't make work just nicely.

 

7 minutes ago, NotMyFault said:

Nothing important.

Create a new image brush (not intensity brush) and all is well.

Source should be black/white (RGB/8 in fact ), export as png.

 

8C573EDD-5DAD-4D49-A39B-EB8BA10B493E.png

But the problem with a non-intensity brush is that I cannot change the color of it (According to a youtuber anyway, and I tried with it also but couldn't change the colour).

Could it be my export settings that is causing it to be act so weirdly?

Edited by fromart
Posted

You can always use a gradient map to change colors.

 

D97F649C-2633-4CB8-BB70-D754D99BA856.png

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted

To be totally honest: a real world zipper, no matter if metal or plastic is used, never changes its width. Only the gaps of fabric change their with. If you intend to achieve photo realistic look, you would need to crate individual shapes for every element of the zipper.

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

  • 9 months later...
Posted

One thing to note, there's a "glitch" in Designer 1 and Designer 2. The brush engine panel cannot recognize any PNG that is taller than it is wide. I had forgotten this issue until I jumped into Designer 2.0 and couldn't figure out why I I was having mixed experiences with making repeating Textured Intensity Brushes. After pulling my hair out, I remembered this idiosyncrasy. No big deal since you can shorten the "head" and "tail" of the PNG in the lower portion of the brush editor.

  • 1 month later...
Posted

Any chance of a tidy up of this so called  'glitch'  in Intensity Brushes  where the PNG fails if taller than wide ?  I have just been banging my head against it trying to create map borders then fortunately came across this thread. 1H works 1V doesnt.   Was working in Designer beta 1714  but checked back and found it was a long standing issue.

border1H.png

border1V.png

Win 11 PCs 64bit  Envy and Envy tablet + Filter Forge  Retired computer systems tester doing graphics for charities and politics etc.

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