Levtrona Posted February 26, 2022 Share Posted February 26, 2022 Hi, when doing these creatures i create one side and then mirror them. When i try to align them, i alwas get this flaw, this stripe in the middle. I have tried different setting for aligning, but nothing seems to work quite right. Any ideas or will i need a workaround? thanks Mags Wosven 1 Quote Link to comment Share on other sites More sharing options...
Wosven Posted February 26, 2022 Share Posted February 26, 2022 Hi @Levtrona and welcome! It'sthe antaliazing that create this fine lighter line. You can get rid of it adding a colorfull shape below, or simply moving the nodes of one side to overlap the other side. [edit] Really nice design! I like it. [/edit] Levtrona 1 Quote Link to comment Share on other sites More sharing options...
NotMyFault Posted February 26, 2022 Share Posted February 26, 2022 You should check that the middle seam is perfectly pixel-aligned. use the transform panel, select a layer of the left part, select the right middle anchor point in transfor panel, and check that the x position is .0 (no fractional digits). if not, align all shapes accordingly. Snapping / force pixel alignment helps. But deactivate move by whole pixels. This method might help Levtrona 1 Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
Levtrona Posted February 26, 2022 Author Share Posted February 26, 2022 Wow, that was quick. Thank you. The perfect pixel ailgnment did the trick. I will look at the anitaliazing, too and the tutorial of course. 😀 34 minutes ago, Wosven said: [edit] Really nice design! I like it. [/edit] Thank you. NotMyFault 1 Quote Link to comment Share on other sites More sharing options...
SteveR_UK Posted April 12, 2022 Share Posted April 12, 2022 This issue was causing major headaches so this thread has helped me a hell of a lot, thanks Great to know regards to using the transform tool to check fractional values however in most cases it seems to be mainly a antialiasing issue (according to this discussion). Do I take this as a AD issue that needs addressing? Quote Affinity Photo Version 2, Affinity Designer Version 2 on PC and iPad Windows 10 Pro, 64-bit operating system, x64-based processor i7-7700K@4.20GHz, 32GB Ram, Nvidia GeForce GTX 1080Ti Link to comment Share on other sites More sharing options...
SteveR_UK Posted April 12, 2022 Share Posted April 12, 2022 Also if I do create say a shape with integer values and select 'Move by whole pixel' I can still see fractional values in the X and Y of the transform tool sometimes when I move the shape on screen ? Can someone please explain? Quote Affinity Photo Version 2, Affinity Designer Version 2 on PC and iPad Windows 10 Pro, 64-bit operating system, x64-based processor i7-7700K@4.20GHz, 32GB Ram, Nvidia GeForce GTX 1080Ti Link to comment Share on other sites More sharing options...
NotMyFault Posted April 12, 2022 Share Posted April 12, 2022 31 minutes ago, SteveR_UK said: Also if I do create say a shape with integer values and select 'Move by whole pixel' I can still see fractional values in the X and Y of the transform tool sometimes when I move the shape on screen ? Can someone please explain? Yes, the good old trap. Move by whole pixels will not remove fractional digits, it will preserve them. You will almost never need this feature, except you have a rectangle shape with 1px stroke width. These must be aligned to .5 positions to get a sharp stroke. If you move that shape, the option is valuable to avoid the stroke will be blurred across 2px. Otherwise, always deactivate this snapping option. Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
SteveR_UK Posted April 12, 2022 Share Posted April 12, 2022 28 minutes ago, NotMyFault said: Yes, the good old trap. Move by whole pixels will not remove fractional digits, it will preserve them. You will almost never need this feature, except you have a rectangle shape with 1px stroke width. These must be aligned to .5 positions to get a sharp stroke. If you move that shape, the option is valuable to avoid the stroke will be blurred across 2px. Otherwise, always deactivate this snapping option. Thanks for the reply Quote Affinity Photo Version 2, Affinity Designer Version 2 on PC and iPad Windows 10 Pro, 64-bit operating system, x64-based processor i7-7700K@4.20GHz, 32GB Ram, Nvidia GeForce GTX 1080Ti Link to comment Share on other sites More sharing options...
SteveR_UK Posted April 12, 2022 Share Posted April 12, 2022 I find the whole thing confusing Quote Affinity Photo Version 2, Affinity Designer Version 2 on PC and iPad Windows 10 Pro, 64-bit operating system, x64-based processor i7-7700K@4.20GHz, 32GB Ram, Nvidia GeForce GTX 1080Ti Link to comment Share on other sites More sharing options...
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