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Hello @archi_,
You can fill in between the lines with a few extra steps, (which is a waste of time).
Duplicate the lines, add nodes to them where they intersect. Select these nodes, "Break Line".
Then delete the segments outside the shape to be filled.
Select the nodes of the remaining segments that form the shape, "Join Curves" and apply a color.

2022-02-21_113805.jpg

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I played a bit and found that you can automatically create nodes where the lines intersect by:

  • join curves (adds extra segments, ignore)
  • close curve (adds extra segment, ignore)
  • Geometry>divide
  • then remove superficial segments / nodes / curves

before joining nodes, ensure correct order (may need to reverse one of the curves).

 

Mac mini M1 A2348

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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Vielleicht meinst du sowas? Ist zwar nicht komplett steuerbar (siehe Lücke) aber evtl. ein Anfang.

Es waren ursprünglich 4 shape objects > converted to curves. Then menu Layers > Geometry > Merge Layers. Beachte dass der Layer "(Curves)" jetzt Plural ist.
Relevant ist hierbei auch menu Layer > Fill Mode (alternate or winding), der die Lücken beeinflusst.

711700151_fillcurveSlayer.jpg.0afd51449bbf7f376f23312c8fecbb00.jpg

macOS 10.14.6 | MacBookPro Retina 15" | Eizo 27" | Affinity V1 only

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