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Studio Input Inconsistencies


garrettm30

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I am finally getting around to posting about some input consistencies that I keep coming across. I will use the Characters Studio as the model, but similar issues for the same kind of inputs would be true elsewhere in the software. I have demonstrated these issues in a video below, but here is a summary.

To save time, by {left inputs}, I mean kerning, tracking, baseline, and leading override; by {right inputs}, I mean shear, horizontal and vertical scaling.

  1. 0:44 - Studios can be scrolled using the scroll gesture on a trackpad but not with the scroll wheel on a mouse.
  2. 1:25 - {Right inputs} can step through the values by scrolling with a mouse but not with a trackpad. The {left inputs} can be stepped through with scrolling by either kind of control device.
  3. 2:40 - Stepping through the values of the {right inputs} with the arrow keys on a keyboard results in selected text immediately updating to the new values, but doing the same to the {left inputs} will not cause the text to update until focus moves away from the input in some way.
  4. 3:52 - Stepping through values with the keyboard in the {right inputs} can result in duplicated history actions, especially when the studio is docked.

Note that I have seen these issues in both the release version as well as the latest betas that I have seen.

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