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Posted

Hello all.

A long time ago I stumbled upon an excellent tutorial on YouTube by Spoon Graphics that detailed how to create a custom camouflage pattern in Photoshop. I've been trying to replicate it somewhat closely in Affinity Photo, but since I've never been able to fully learn the program, I'm taking baby steps.

One of my problems is trying to modify the lighter white color in a layer of perlin noise. Using blend ranges I was able to make the black selections transparent so my brown undercoat would show through, but I can't figure out how to recolor the white (background?) without much hassle. I attempted using the HSL layer, but I feel like I'm overcomplicating things.1794194704_ScreenShot2021-11-30at10_51_03PM.thumb.png.83a77cf92b9e7111c06d146282a85c1f.png

Image for reference. The brown splotches should be good to go because of the blend range, since they're showing the color of the layer below it. My issue now is trying to change the white dominant color to something more "camo"-esque.

Ignore the two hidden layers, those were doodles and I'm still using them as a testbed.

Any sort of help in recreating this video in Affinity Photo would be much appreciated. Having a resource to design custom patterns of this sort would help me tremendously. 

Thanks all! 

Posted

You could use a fill  layer with intended color for light pixels, put it on top in layer stack, and adjust „destination“ blend range to only impact light pixels.

Screenshots from iPad, same applies to Desktop versions.

 

E52CA937-D258-4582-9037-515669E0E307.png

016D1187-6B9A-42CA-ACAF-E3C70B53D5B1.png

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted
On 12/1/2021 at 2:14 AM, NotMyFault said:

You could use a fill  layer with intended color for light pixels, put it on top in layer stack, and adjust „destination“ blend range to only impact light pixels.

Screenshots from iPad, same applies to Desktop versions.

 

(snip)

 

Maybe I'm missing something, but all that did on my end was nothing, actually. Even matching the nodes directly to yours didn't seem to apply any effect. 

1441684894_ScreenShot2021-12-02at6_30_09PM.thumb.png.35cf470bbd5503683f72c3134beafb4e.png

Posted
18 minutes ago, Elluvon said:

Maybe I'm missing something

You’ve edited the wrong graph. To save space in the iPad version, the graphs are simply labelled ‘Source’ and ‘Dest’. In the desktop version, they’re labelled ‘Source Layer Ranges’ and ‘Underlying Composition Ranges’, respectively. You need to edit the latter (right-hand) graph.

Alfred spacer.png
Affinity Designer/Photo/Publisher 2 for Windows • Windows 10 Home/Pro
Affinity Designer/Photo/Publisher 2 for iPad • iPadOS 17.5.1 (iPad 7th gen)

Posted
2 hours ago, Alfred said:

You’ve edited the wrong graph. To save space in the iPad version, the graphs are simply labelled ‘Source’ and ‘Dest’. In the desktop version, they’re labelled ‘Source Layer Ranges’ and ‘Underlying Composition Ranges’, respectively. You need to edit the latter (right-hand) graph.

Wow, now I just feel dumb lol.
Thank you. 

Posted
9 hours ago, Elluvon said:

Wow, now I just feel dumb lol.

Don't beat yourself up about it! Differences in the user interface (regardless of whether they’re subtle or not) can easily cause confusion, even for relatively experienced users.

Quote

Thank you.

You’re very welcome. I’m glad I was able to help. :)

Alfred spacer.png
Affinity Designer/Photo/Publisher 2 for Windows • Windows 10 Home/Pro
Affinity Designer/Photo/Publisher 2 for iPad • iPadOS 17.5.1 (iPad 7th gen)

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