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Liquify non destructively on Affinity Photo iPad


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There is a Live (non-destructive) Liquify Filter on the desktop version

Don't know about the iPad version

To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time.

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2 minutes ago, åvision said:

strangely when I use Liquify Live filter and regresses the quality of a Layer. Is this a bug or a feature?

Can you provide an example, via screenshot or video, showing what happens? A sample .afphoto document might be nice, too.

-- Walt
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I can confirm that  just adding a live liquify filter on iPad drastically reduces the quality of an image (while open in Photo), even when nothing has been modified. It seems like falling back to “normal” instead of “retina” quality, or using a different resample mode.

Even at 100%.

original T 200%

0A642455-8F63-40CA-94C6-A441ECC33086.thumb.png.77ed25ac956b5da44893971e22e9368b.png
 

liquify inactive

4021CD4B-B447-430D-BF84-2F6F72B75AC5.thumb.png.8aa96d900e3ac9b671740765622a477b.png

liquify active

0739BB96-4C95-4DB6-846F-2384380DAF6C.thumb.png.8a562f6c96912df8adbcc3d372ec53f9.png

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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Here is my test file. I used it to demonstrate that Photo does not render correct at zoom level 100% (red lines). You need to zoom to at least 200% to get correct rendering (black / white lines).

in case you activate the liquify layer, even at 200% the rendering gets wrong. Actually, it delivers wrong rendering at any zoom level. It seems liquify filter uses incorrect resampling. On Desktop, you could switch view mode to nearest neighbor which sometimes mitigates the issue.

 

Liquify buf ipad.afphoto

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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11 hours ago, walt.farrell said:

Can you provide an example, via screenshot or video, showing what happens? A sample .afphoto document might be nice, too.

Well I guess this is enough proof above.

 

1 hour ago, NotMyFault said:

 

This is exactly the result I have

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  • 9 months later...

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