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Posted

I have just figured out that by recording a  switch to 32 bit mode and  back in a macro we could get many filters  working in a new perfect manner. 

So I am trying an ancient trick with producing normal map RG (xy) channels by embos filter   and B (z) channel by   edge detect filter   inverted.

It all works just  fine except gamma .      Switching back to 16 or 8 bit  makes a gamma shift  and I am struggling to figure out the right values.   Can't get a perfect 128 (0,5) value  for front  looking pixels   in RG channels.

 

Any suggestions?

Posted (edited)

Gamma is simple c^2.2 or c^(1/2.2) depending on direction.

c for every color channel. Alpha channel might be excepted (test it with A=0.5 if it stays 0.5 or becomes 0.2 something)

PS if gamma is in your way while in RGB/8, just set it from 2.2 to 1, maybe set it to 1.0 as default in preferences.

Edited by NotMyFault

Goodby Forum, thanks for good discussion and so much support from great peers and Affinity staff. It was a great pleasure to be part of this fantastic community. 

After 03.10.2025 find me on https://creofora.com

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