kirk23 Posted November 14, 2021 Posted November 14, 2021 I have just figured out that by recording a switch to 32 bit mode and back in a macro we could get many filters working in a new perfect manner. So I am trying an ancient trick with producing normal map RG (xy) channels by embos filter and B (z) channel by edge detect filter inverted. It all works just fine except gamma . Switching back to 16 or 8 bit makes a gamma shift and I am struggling to figure out the right values. Can't get a perfect 128 (0,5) value for front looking pixels in RG channels. Any suggestions?
NotMyFault Posted November 14, 2021 Posted November 14, 2021 (edited) Gamma is simple c^2.2 or c^(1/2.2) depending on direction. c for every color channel. Alpha channel might be excepted (test it with A=0.5 if it stays 0.5 or becomes 0.2 something) PS if gamma is in your way while in RGB/8, just set it from 2.2 to 1, maybe set it to 1.0 as default in preferences. Edited November 14, 2021 by NotMyFault Goodby Forum, thanks for good discussion and so much support from great peers and Affinity staff. It was a great pleasure to be part of this fantastic community. After 03.10.2025 find me on https://creofora.com
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