NotMyFault Posted August 24, 2021 Share Posted August 24, 2021 The Voronoi filter has 2 parameters, both measured in px. For line width the unit or scaling is off. To get a 1px wide line you need to enter about 6. When entering 1 the line is barely visible (by anti-aliasing) Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
GarryP Posted August 24, 2021 Share Posted August 24, 2021 In the Desktop version of Photo (1.9.2) on Windows, the Line Width doesn’t have a UOM, it’s just a value – see attached image. I think it’s more likely to be a UI representation of some internal value used for calculation purposes rather than an actual distance across the lines. Given that I would guess that the UOM in the iPad version may need to be removed so it doesn't cause confusion. Chris B 1 Quote Link to comment Share on other sites More sharing options...
NotMyFault Posted August 24, 2021 Author Share Posted August 24, 2021 In an ideal word every scale would have a reasonable UOM. As the slider already allows 1 decimal digit, it would be best to convert the old value 6 into 1px, or change the UOM to 1/6px. Photo is full of inconsistent UOM, just look at (Windows) defringe filter (Develop/Photo Persona) - a colorful mix of px and %. If % is used, it is unclear what the 100% reference is (100px, width of document, …) Chris B 1 Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
Staff Chris B Posted August 24, 2021 Staff Share Posted August 24, 2021 I'll feed this back to the developers! Thanks to both of you for the input Quote How to format a bug report | Learning Resources | List of V2 FAQs | YouTube Tutorials Link to comment Share on other sites More sharing options...
GarryP Posted August 24, 2021 Share Posted August 24, 2021 23 minutes ago, NotMyFault said: In an ideal word every scale would have a reasonable UOM. I’m not so sure about that “every” in a more general context, but having a UOM for something like Line Width may be useful but only if it’s meaningful. For instance, say the Line Width value is taken by the algorithm which then calculates the circumference of a circle from that value and uses that circle to draw the lines in the filter. The UOM wouldn’t be much use to us as increasing the Line Width would not result in a nice linear progression within the software. In other words, the “value in” would not be tied in an easily-intuited value inside the algorithm. (It’s probably not like this at all, this is just a silly example.) Removing the UOM would make the user do a little extra work but, at the same time, they wouldn’t depend on it being, or expect it to be, an exact value which is carried into the result. In other words, a Line Width of 15 is thicker than a Line Width of 6 and much thinner than a Line Width of 100, but we don’t know the exact width it will be drawn by the filter so we have to experiment and get it looking nice rather than exact. Anyway, Chris has passed it over to the developers so we will see what happens. Quote Link to comment Share on other sites More sharing options...
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