v_kyr Posted July 24, 2021 Posted July 24, 2021 They are universal binaries (so called multi-architecture or fat binary apps), thus containing native for ARM & Intel CPU compiled code packed together. - You can check with "lipo" (as far as you have the Xcode CLI tools installed) with ... Quote > lipo -info "/Applications/Affinity Photo.app/Contents/MacOS/Affinity Photo" Architectures in the fat file: /Applications/Affinity Photo.app/Contents/MacOS/Affinity Photo are: x86_64 arm64 Quote ☛ Affinity Designer 1.10.8 ◆ Affinity Photo 1.10.8 ◆ Affinity Publisher 1.10.8 ◆ OSX El Capitan ☛ Affinity V2.3 apps ◆ MacOS Sonoma 14.2 ◆ iPad OS 17.2
walt.farrell Posted July 25, 2021 Posted July 25, 2021 2 hours ago, PixelPest said: Not that hard to find info: That doesn't tell you that it's native, though. It could simply work via Rosetta on M1, rather than being native. (However, to answer the OP: yes, they are native. However, there are certain Plugins that might require you to run Affinity Photo under Rosetta if you want to use those Plugins.) Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
PixelPest Posted July 25, 2021 Posted July 25, 2021 4 minutes ago, walt.farrell said: That doesn't tell you that it's native, though. It could simply work via Rosetta on M1, rather than being native. Yes - and one can make it more complicated than it actually is: 😇 walt.farrell 1 Quote
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