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Are you asking about the .afpub file or about a file exported from it in some (which?) format?

Can you supply the files?

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro, version 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro, version 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
iPad:  iPad Pro M1, 12.9": iPadOS 17.4.1, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.4.1

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Just now, evtonic3 said:

Somehow it's now 109 MB

Do you have Save History with Document turned on?

Mac Pro (Late 2013) Mac OS 12.7.4 
Affinity Designer 2.4.0 | Affinity Photo 2.4.0 | Affinity Publisher 2.4.0 | Beta versions as they appear.

I have never mastered color management, period, so I cannot help with that.

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5 minutes ago, evtonic3 said:

That link doesn't seem to work. You could just attach the file here.

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro, version 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro, version 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
iPad:  iPad Pro M1, 12.9": iPadOS 17.4.1, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.4.1

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  • Staff

Ash was referring to the speed of rendering objects on screen/avoiding lag, not file file size. Also the objects shown on the video use just a few nodes as required (mostly straight lines/clean curves), not vectorized textures and similar objects with thousands of nodes each.
Not sure we can do much about the file size but i will ask/check with the dev team.

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1 minute ago, MEB said:

Ash was referring to the speed of rendering objects on screen/avoiding lag, not file file size. Also the objects shown on the video use just a few nodes as required (mostly straight lines/clean curves), not vectorized textures and similar objects with thousands of nodes each.
Not sure we can do much about the file size but i will ask/check with the dev team.

Thanks, a better method to the design I have would be greatly appreciated. 

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Unless you are needing to print this flyer at other very large sizes, using so many liberally applied vector objects seems to me a bit over kill.
I would be inclined to use a clipped texture brush in the Photo persona of Publisher instead for each of those black text backgrounds.
The texture could be either a solid colour or have it’s blend mode set to Erase to let the paper colour show through if that’s needed.

TextureBackgroundExample.afdesign

macOS 10.15.7  15" Macbook Pro, 2017  |  4 Core i7 3.1GHz CPU  |  Radeon Pro 555 2GB GPU + Integrated Intel HD Graphics 630 1.536GB  |  16GB RAM  |  Wacom Intuos4 M

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