evtonic3 Posted July 13, 2021 Share Posted July 13, 2021 This file is 3.667 x 8.5 in made in Publisher. All vector. Why is the file 59 MB? Quote Link to comment Share on other sites More sharing options...
walt.farrell Posted July 13, 2021 Share Posted July 13, 2021 Are you asking about the .afpub file or about a file exported from it in some (which?) format? Can you supply the files? Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro, version 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro, version 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. iPad: iPad Pro M1, 12.9": iPadOS 17.4.1, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.4.1 Link to comment Share on other sites More sharing options...
evtonic3 Posted July 13, 2021 Author Share Posted July 13, 2021 https://we.tl/t-JXvAD07tOS Quote Link to comment Share on other sites More sharing options...
evtonic3 Posted July 13, 2021 Author Share Posted July 13, 2021 Somehow it's now 109 MB Quote Link to comment Share on other sites More sharing options...
Old Bruce Posted July 13, 2021 Share Posted July 13, 2021 Just now, evtonic3 said: Somehow it's now 109 MB Do you have Save History with Document turned on? Quote Mac Pro (Late 2013) Mac OS 12.7.4 Affinity Designer 2.4.0 | Affinity Photo 2.4.0 | Affinity Publisher 2.4.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that. Link to comment Share on other sites More sharing options...
walt.farrell Posted July 13, 2021 Share Posted July 13, 2021 5 minutes ago, evtonic3 said: https://we.tl/t-JXvAD07tOS That link doesn't seem to work. You could just attach the file here. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro, version 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro, version 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. iPad: iPad Pro M1, 12.9": iPadOS 17.4.1, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.4.1 Link to comment Share on other sites More sharing options...
Staff MEB Posted July 13, 2021 Staff Share Posted July 13, 2021 You have various texture objects with zillions of nodes spread along the document: Quote A Guide to Learning Affinity Software | Affinity Quick Reference Link to comment Share on other sites More sharing options...
evtonic3 Posted July 13, 2021 Author Share Posted July 13, 2021 35 minutes ago, MEB said: You have various texture objects with zillions of nodes spread along the document: Is the new update going to take care of these types of situations? Quote Link to comment Share on other sites More sharing options...
evtonic3 Posted July 13, 2021 Author Share Posted July 13, 2021 16 minutes ago, evtonic3 said: Is the new update going to take care of these types of situations? I heard Ash say something about 600 million objects... lol I know it has nothing to do with my situation. Quote Link to comment Share on other sites More sharing options...
Staff MEB Posted July 13, 2021 Staff Share Posted July 13, 2021 Ash was referring to the speed of rendering objects on screen/avoiding lag, not file file size. Also the objects shown on the video use just a few nodes as required (mostly straight lines/clean curves), not vectorized textures and similar objects with thousands of nodes each. Not sure we can do much about the file size but i will ask/check with the dev team. Quote A Guide to Learning Affinity Software | Affinity Quick Reference Link to comment Share on other sites More sharing options...
evtonic3 Posted July 13, 2021 Author Share Posted July 13, 2021 1 minute ago, MEB said: Ash was referring to the speed of rendering objects on screen/avoiding lag, not file file size. Also the objects shown on the video use just a few nodes as required (mostly straight lines/clean curves), not vectorized textures and similar objects with thousands of nodes each. Not sure we can do much about the file size but i will ask/check with the dev team. Thanks, a better method to the design I have would be greatly appreciated. Quote Link to comment Share on other sites More sharing options...
markw Posted July 13, 2021 Share Posted July 13, 2021 Unless you are needing to print this flyer at other very large sizes, using so many liberally applied vector objects seems to me a bit over kill. I would be inclined to use a clipped texture brush in the Photo persona of Publisher instead for each of those black text backgrounds. The texture could be either a solid colour or have it’s blend mode set to Erase to let the paper colour show through if that’s needed. TextureBackgroundExample.afdesign Quote macOS 10.15.7 | 15" Macbook Pro, 2017 | 4 Core i7 3.1GHz CPU | Radeon Pro 555 2GB GPU + Integrated Intel HD Graphics 630 1.536GB | 16GB RAM | Wacom Intuos4 M Link to comment Share on other sites More sharing options...
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