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Hey there,

 

Here I am ;)

 

Greyscale 8 bit should be enough, saves memory. For displacements maps go 16 bit.

 

As for base color depends on your render engine. Some consider black as 0 bump, others 50% grey as no bump + in this case you have positive and negative bump(I would go 16 bit in this case just to get high quality gradients)

 

HSL, Levels, High Pass Filters are the quickest ways to get bump maps.

 

Cheers,

Vlad

UI Designer, CG Artist

 

Macbook Pro 15" 2014

2.5 Ghz, 750M

 

https://www.behance.net/VladMafteiuScai

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