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They Live / Roddy Piper Tribute Art work in progress timelapses


Clockmaster77

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Hi, I have decided to do some progressive timelapses of this work in progress project, to show my creation process.

For now I have 2 movies (a middle one was lost due to a desktop capture error), but I will continue to post here the timelapses until the project is finished. At the end I will publish also a PNG export of the final project and an outline view.

I have not shared this project in the tutorial section since it is composed of timelapses and not of full movies, for this reason if some technique is unclear in the movies feel free to ask questions.

From a general point of view, if You are asking why my polys are often smoothed, is why I use a technique where fill opacity is set to zero and the color and fill is defined by inner glow effect (and others where needed).

Let me know your impressions.

Bye

P.S: the movies are also on Youtube:

https://youtu.be/4mKxwmiGVsw

https://youtu.be/x0fMBeEZB8Y

Hardware: AMD Ryzen7 3700X, 32Gb RAM, NVidia RTX3060 GA104 12Gb VRAM, 1 512Gb SSD, 2 960Gb SSD, 1 2Tb HDD, Huion HS64 Graphics Tablet.

OS: Windows11 Pro 64bit

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Sadly I have had another issue with the video capture, so another important part 3 is missing, I will resume here what was done in this missing episode.
Apart from creating other parts of th face of Roddy Piper with skin tones, I have created wrinkles and more over hairs. The hairs have as usual an inner glow effect, but applied as a stroke effect, and some gaussian blur was applied to smooth the hairs. then the opacity was reduced and the correct color was set with the help of the color picker.
Next episodes I will solve the screen capture issue and we will see the rest of the head and the very difficult checker shirt in detail. Then I will concentrate on the hand and on the glasses with the alien face. Bye!

Hardware: AMD Ryzen7 3700X, 32Gb RAM, NVidia RTX3060 GA104 12Gb VRAM, 1 512Gb SSD, 2 960Gb SSD, 1 2Tb HDD, Huion HS64 Graphics Tablet.

OS: Windows11 Pro 64bit

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This video is a bit longer since it faces the problem of recreating the very complex structure of the main left checker shirt part.

Hardware: AMD Ryzen7 3700X, 32Gb RAM, NVidia RTX3060 GA104 12Gb VRAM, 1 512Gb SSD, 2 960Gb SSD, 1 2Tb HDD, Huion HS64 Graphics Tablet.

OS: Windows11 Pro 64bit

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HERE WE ARE! FINISHED! Link to last video below and attached Final Image PNG Export and outline layout. Please let me know Your impressions.

 

They Live Roddy Piper Tribute_PNG Export.png

They Live Outline.png

Hardware: AMD Ryzen7 3700X, 32Gb RAM, NVidia RTX3060 GA104 12Gb VRAM, 1 512Gb SSD, 2 960Gb SSD, 1 2Tb HDD, Huion HS64 Graphics Tablet.

OS: Windows11 Pro 64bit

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I'm not sure if you've run into the problem of creating areas that have rather sharp edges mixed with blurred edges (which in my view avoid the proverbial hard edged Illustrator portraits). To create such areas draw a transparent (more or less) hard edged area and place softer edged shapes inside it. In places where you want hard edges move the parent object close or inside the blurred areas and where you want a blurred edge, move the parent shape outward and away from the blurred shape that is contained inside of  it. Examples of realistic vector portraits created with this technique you see in the vector department of my website: https://vectorwhiz.com/vector.html

Home: https://vectorwhiz.com  : : : :  Portfolio blog: https://communicats.blogspot.com

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