Metin Seven Posted June 16, 2021 Share Posted June 16, 2021 Mario and friends 🍄 Based on a concept by Dave Mottram. Initial scene created using MoI 3D, sculpting done in ZBrush, rendered using Keyshot, post-processing / color grading performed in Affinity Photo. 🎨 metinseven.nl #mario #nintendo #mushrooms #hammer #moi3d #zbrush #keyshot #3d #illustration #characterdesign #design #gaming Alfred, dannyg9, Robert Wahl and 8 others 11 Quote visualization • illustration • animation • 3D design — metinseven.nl Link to comment Share on other sites More sharing options...
retrograde Posted June 16, 2021 Share Posted June 16, 2021 Nice work Metin! Great take on Mario. Metin Seven 1 Quote http://www.kevincreative.com https://www.behance.net/kevincreative https://dribbble.com/kevincreative https://www.instagram.com/kevincreative/ Link to comment Share on other sites More sharing options...
Metin Seven Posted June 16, 2021 Author Share Posted June 16, 2021 Many thanks, much appreciated! retrograde 1 Quote visualization • illustration • animation • 3D design — metinseven.nl Link to comment Share on other sites More sharing options...
GarryP Posted June 17, 2021 Share Posted June 17, 2021 With this sort of image I think it would be useful if we could also see the image before post-processing so that we can better understand the difference that using Photo makes to the final image after all of the work done in the other applications. retrograde 1 Quote Link to comment Share on other sites More sharing options...
Metin Seven Posted June 17, 2021 Author Share Posted June 17, 2021 Hi @GarryP, Sure, here's a comparison between the pure rendering from Keyshot and the result after adjustment in Affinity Photo. As you can see, I've emphasized details, increased value dynamics and used LUT to change the color grading. GarryP and retrograde 1 1 Quote visualization • illustration • animation • 3D design — metinseven.nl Link to comment Share on other sites More sharing options...
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