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Improving clarity on background view


zaflemos

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Good work. Improvements possible. The mask for the rock needs further refinement. You can use refine mask option. Blurring mask slightly will improve the edge issues. Water can be left without clarity effect as it is a moving stuff. Apply the effect only where it is required. For this, put in a group and have a black mask for the group. Paint white on this mask in areas where you want the modifications to be revealed. These are easy and commonly used steps, with some practice it will be easy. Overall effect can be reduced by controlling opacity of the modifications,it is a bit strong. 

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1 hour ago, unni said:

Good work. Improvements possible. The mask for the rock needs further refinement. You can use refine mask option. Blurring mask slightly will improve the edge issues. Water can be left without clarity effect as it is a moving stuff. Apply the effect only where it is required. For this, put in a group and have a black mask for the group. Paint white on this mask in areas where you want the modifications to be revealed. These are easy and commonly used steps, with some practice it will be easy. Overall effect can be reduced by controlling opacity of the modifications,it is a bit strong. 

Thanks for that advice. I never tried the refine mask option. Gotta practice using that one. Finally learned to put layers in group something that make things easier.

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Hi

 

good start

my suggestion

  Return to develop personna ,

Play witf clarity =>  We quickly have a blue vertical bar,  never touch the right limit, it is the abyss

you must go reduce exposition about -0.462.
    In this special case reducing the brightness and high light is not enough , normally its enough 
  Okay now go clarity 22% + or -
       Developp
  Duplicate background  put it in  soft light  reduce opacity about 60%
  That's all

 

Sorry for my english, it's the principe, with  pratice, it' will be good.

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