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Multilayer EXR render splits RGB channels


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Hi,

This is not a bug, it works as designed and documented.

https://affinity.help/photo/English.lproj/pages/HDR/openexr.html

Multichannel import:

  • Each channel is imported to a discrete layer in the Layers panel.

  • Each layer retains its affix (e.g., .RGBA, .XYZ).

  • Layers can be hidden or shown and edited individually.

How you can work with these files in Photo:

1. To merge the individual color channels into one RGB image, you can:

  • add an channel mixer adjustment to each channel, knocking out all but one color channel
    • so for red:
      • red channel at 100% red, rest 0%
      • green channel all at 0%
      • blue channel all at 0%
  • and set blend mode to "add" for the pixel layers.
  • Example for one layer:
    image.thumb.png.7b1de377c70c8edf1c9cb4f45aa5fde9.png

2. For further processing, please visit the tutorial. Just skip the "new stack" as your layers are already in one document.

 

Edited by NotMyFault
corrections

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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  • 2 weeks later...
  • 2 months later...

MT-mm,

If you're still following this ... I had a similar issue, see:

However, after a bit more testing - read down the thread to 'important update' -  it looks likely that the issue is EXRs saved from C4Ds multi-pass system. Other exrs I've tried import into AP as expected - as RGB layers.

I use Redshift and that has an alternative ' direct' saving mechanism which avoids this issue. I've no idea if Octane has something similar.

So:

This is seems to be a glitch somewhere on the C4D - AP axis.

It isn't 'by design'. 

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