chiddekel Posted March 17, 2022 Share Posted March 17, 2022 On 3/13/2022 at 5:35 PM, LondonSquirrel said: Aha. A simple guide. That is all that is needed to code an app the size and complexity of Affinity Publisher. Just 100 seconds of Swift. Yes - Solution 2 is the hard way - the developers of Affinity Product have some knowledge of coding principle so this is not issue. Solution 1 it's easier - the use of change compile target to WASM with https://emscripten.org - and run on browser in native speed. This tool is to c̶o̶d̶e̶ compile an app the size and complexity beyond Affinity product. Link to comment Share on other sites More sharing options...
beez Posted June 15, 2022 Share Posted June 15, 2022 I also see Affinity Designer on WINE to be a very happy middle ground if tested and indirectly (not officially is even fine as long as they do it in the backroom and don't tell anyone in order to prevent support requests and complaints of bugs) supported and made to work. I think a lot of people would be more than fine with this path. I know far too many people who have some more limited machines that are working wonderfully with Linux, but find it a burden and sometimes impossible to deal with or live with Windows that would like to use Linux to work with the Affinity line of software products. I use a Mac and it's fantastic, but a lot of people are frustrated with Apple abandoning older (and very powerful) systems who are moving to Linux since they cannot at all tolerate Windows. Serif, please see this highly voted item: https://appdb.winehq.org/objectManager.php?sClass=version&iId=39311 And please dedicate a silent NDA bound developer to the WINE cause. Link to comment Share on other sites More sharing options...
Mark Ingram Posted June 16, 2022 Share Posted June 16, 2022 We don't need multiple threads all discussing the same topic, so I'll close this thread down in favour of the larger, older, more active one: Link to comment Share on other sites More sharing options...
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