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I am trying to build up my own set of 'Texture Images' to use in my other images.  However before I go any further, I'd like to know if I should save them as jpeg's or PNG's? ~ Should I save them as Square or Oblong and/or what is the best pixel size I save them to?  I have quite a few to do so I would rather start off on the right track & workflow than keep on chopping and changing as I go along.  Hopefully someone can shed some light on the topic ~ & Much'o thanks if you do.

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How are these texture images being made?

PNG's are capable of transparency so for things like scratch or dirt textures PNG is a good option I would also consider TIFF/TIF if you want more complex textures with layers. I'd ball-park the size at around 6000 x 6000px square but I can't see any harm in making oblong textures as well. Another option is to take a look at the max size of your images and work around that.

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Some Textures sold in the Affinity Store use JPG, but some use TIFF.

4000-5000 px on the long edge seems common.

-- Walt

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16 minutes ago, firstdefence said:

I would also consider TIFF/TIF if you want more complex textures with layers.

But note that exporting a TIFF with "Affinity layers" will give you a file whose layers are accessible only in the Affinity applications, if that matters. TIFF files generally cannot contain layers, though they can contain additional application-specific proprietary information in addition to the image. That's what Affinity and some other applications use for TIFF files "with layers".

-- Walt

Windows 10 Home, version 20H2 (19042.685),
   Desktop: 16GB memory, Intel Core i7-6700K @ 4.00GHz, GeForce GTX 970
   Laptop (2021-04-06):  32GB memory, Intel Core i7-10750H @ 2.60GHz
, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU
Affinity Photo 1.9.2.1035 and 1.9.4.1048 Beta   / Affinity Designer 1.9.2.1035 and 1.9.4.1048 Beta  / Affinity Publisher 1.9.2.1035 and 1.9.2.1024 Beta

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