NotMyFault Posted April 9, 2021 Share Posted April 9, 2021 Hi, if you create a "empty" procedural texture filter, and nest it to a vector shape, it has a visible impact to the rendering (decreasing opacity). The image shows 4 copies of a circle with 1 pixel wide stroke. top row: no filter bottom row: PT filter (no formula at all, same happens with any formula present) left: filter unchecked: The rendering seems strange. alpha is incorrectly reduced. right: filter active. The circle x/y positions might be not 100% exact, but this does not matter. You can see the effect with only one circle, by cycling the activation checkbox. circle PT nested issue 2.afphoto Quote Mac mini M1 A2348 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
Staff Gabe Posted April 13, 2021 Staff Share Posted April 13, 2021 Hi @NotMyFault, Thanks for spotting this. Issue logged. NotMyFault 1 Quote Link to comment Share on other sites More sharing options...
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