NotMyFault Posted April 3, 2021 Share Posted April 3, 2021 If you ever asked yourself how the Elevation-Rotation Input in Procedural texture works: It gives a 3-D vector output (R, G, B) R and G depend on the x and y-axis in a normal way. B depends on the distance from the middle point, in a non-linear way (i assume cos-function). The R value increases based on the x-position. left from middle, you get R=0 right from middle, R increases from 0 to 1 depending how far you go. The G value increases based on the y-position. above the middle, you get G=0 below the middle, G increases from 0 to 1 depending how far you go. The B value increases based on the distance from the middle point. At the middle, you get B=1 approaching the edge, B decreases non-lineary from 1 to 0 depending how far you go. On the first 80% of the way, B decreases very slighly. On the last 20% of the way, B decreaes sharply, making this input control very hard to use, as the B value jumps across its range with very limit6ed control via mouse. Posible colors to create with these input: The image shows you a approximation of what colors you can create with help of the input tool. Example Position: This is a tutotrial trying to compensate for missing documentation in Affinity Photo. dmstraker 1 Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected. Link to comment Share on other sites More sharing options...
StudioJason Posted April 6, 2021 Share Posted April 6, 2021 Nice. May wish to differentiate Desktop only... as not possible to use Equations or create many types of Presets on iPad version. Quote Link to comment Share on other sites More sharing options...
Eagle Suplementos Posted April 10, 2021 Share Posted April 10, 2021 Very nice! Thank you for this tutorial. Best, Quote Link to comment Share on other sites More sharing options...
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