Redspark Posted March 28, 2021 Share Posted March 28, 2021 Hi, I don't know if this is a bug but Affinity Photo 1.9.1 is doing something I don't expect. When I create a Vector object and set the Blend Antialias to Off, it removes the antialiases. If I export that to PNG, the export does not contain antialiases. However, if I Rasterize the vector, I get antialiases even though they are not displayed. To work around it, I have been exporting vectors as PNG and bringing them back in. But this is a pain in the butt. Is it possible for Rasterize to obey the Antialias setting? Or is there something that I'm missing? Thanks. James PS: This might be the same in Affinity Designer as well but I haven't checked. Quote Link to comment Share on other sites More sharing options...
Staff MEB Posted March 29, 2021 Staff Share Posted March 29, 2021 Hi @Redspark, Welcome to Affinity Forums Thanks for reporting this. I'm logging the issue to be looked at. Redspark 1 Quote A Guide to Learning Affinity Software Link to comment Share on other sites More sharing options...
lepr Posted March 29, 2021 Share Posted March 29, 2021 There is a much easier workaround than exporting-importing. Select the object, press cmd+g (ctrl+g on Windows) to wrap it in a Group and then rasterise the Group object. Redspark 1 Quote Link to comment Share on other sites More sharing options...
lepr Posted March 29, 2021 Share Posted March 29, 2021 5 hours ago, MEB said: Hi @Redspark, Welcome to Affinity Forums Thanks for reporting this. I'm logging the issue to be looked at. When we rasterise an object which has FX, we are given the option of preserving FX or baking them into the result. I think we should be given a similar option for preserving blend options or baking them into the result. Quote Link to comment Share on other sites More sharing options...
Redspark Posted March 30, 2021 Author Share Posted March 30, 2021 8 hours ago, anon2 said: There is a much easier workaround than exporting-importing. Select the object, press cmd+g (ctrl+g on Windows) to wrap it in a Group and then rasterise the Group object. Thank you! That is much easier. Quote Link to comment Share on other sites More sharing options...
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