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Rive Animation Editor w/Affinity exported SVGs


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There's a new web-based interactive SVG + bones animation app called Rive (currently in public beta) that so far appears to work really well with Affinity Designer exported SVGs. The only issue I've run into so far is having to expand any strokes with rounded corners or end-caps before export as they are converted to shapes with square corners/end-caps upon import. Any grouping, layer naming/ordering you do also appears to be fully preserved upon import - which means you can just start animating quicker. Animations from Rive can be incorporated on the web using their wasm-based runtime or in iOS, Android, Flutter and C++ apps using their respective runtimes.  There is also support in the works for the Defold game engine.

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  • 2 years later...
On 2/18/2021 at 9:12 PM, Guest said:

There's a new web-based interactive SVG + bones animation app called Rive (currently in public beta) that so far appears to work really well with Affinity Designer exported SVGs. The only issue I've run into so far is having to expand any strokes with rounded corners or end-caps before export as they are converted to shapes with square corners/end-caps upon import. Any grouping, layer naming/ordering you do also appears to be fully preserved upon import - which means you can just start animating quicker. Animations from Rive can be incorporated on the web using their wasm-based runtime or in iOS, Android, Flutter and C++ apps using their respective runtimes.  There is also support in the works for the Defold game engine.

Use Figma to design SVG and import in Rive.

I have the same problem with Designer 2 on ipad. 

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