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Preserve Brush Aspect in Lower Resolution


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Hello!

I'm gonna try to explain a bit better my issue with visual aid!

So, I followed this tutorial on how to create smoke brushes. I'll credit the guy here as well!
Tutorial link: Affinity Photo Tutorial - creating a smoke brush on Vimeo

So, I did and I got this:

Brush.jpg.7c021f38aa588b1c1b437de59a906d69.jpg

 

Now, following the tutorial and testing my new brush on a big canvas I get this:
Brush-BigCanvas.jpg.c6fd96f87a59ec70509d2e8288e138d4.jpg

As you can see, it maintains the "resolution" (not sure if it's the right word).
Testing this on a 64x64 px Canvas, 300 DPI and having the brush at a 32 px width, this is the result:
Brush-SmallCanvas.jpg.2f2a19ad6e18808ad1cae547fb439692.jpg

 

It gets all pixelated, which is a big no-no on what I hoped to achieve.
My question is: Is there a way to keep the "resolution" of the same brush using a smaller Canvas?

Thank you in regard!

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Hi Pyro,

When you work on a very low resultion like 64x64, everything will get pixelated when zoomed  to >=800% simply by the laws of physics and math. Try to look at the image at 100% zoom: it will be sharp, but next to invisible small.

You may start with a higher resolution, e.g. 512x512, and resize (downsample) as the final step when exporting. This could lead to shaper results (for pixel art), but may cause additional issues for text and small objects when these are not perfectly pixel-aligned.

Editing small logos and icons requires specific workflows to achive good results. I would recommand to search for tutorial videos, and learn from the experts (I'm not an expert in that areas).

Mac mini M1 A2348

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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