telemax Posted January 13, 2021 Share Posted January 13, 2021 It would be nice to have a "Pixelate" Live Filter. Frozen Death Knight, loukash, Bartosz Borecki and 2 others 5 Quote Non-destructive Mask https://forum.affinity.serif.com/index.php?/topic/150439-non-destructive-mask/Image layer & Pixel layer https://forum.affinity.serif.com/index.php?/topic/146720-image-layer-and-pixel-layer/Brushes | Stars https://forum.affinity.serif.com/index.php?/topic/135202-brushes-stars/ Link to comment Share on other sites More sharing options...
RNKLN Posted January 16, 2021 Share Posted January 16, 2021 Yes, and ‘live’ versions of some of the other filters. telemax 1 Quote Affinity Photo - Affinity Designer - Affinity Publisher | macOS Sonoma (14.2) on 16GB MBP14 2021 with 2.4 versions Link to comment Share on other sites More sharing options...
NotMyFault Posted March 14, 2021 Share Posted March 14, 2021 (edited) i second this. The lack of a live/non-destructive pixelate live filter drives me crazy. Tried different workarounds without success: any blur live filter: fail custom blur filter: destuctive, and fail live perspective filter (downsample into a rectangle of 0.5* size, then upsample 2* again: fail equations: destructive, fail Posterize: fail, Edited March 15, 2021 by NotMyFault Emphasize non-destructive telemax 1 Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
loukash Posted March 14, 2021 Share Posted March 14, 2021 (edited) Something like this as a workaround for the time being? aph_live_pixelate.mp4 Edited January 10, 2023 by loukash compacted *.mov to to *.mp4 Quote MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2 Link to comment Share on other sites More sharing options...
NotMyFault Posted March 15, 2021 Share Posted March 15, 2021 7 hours ago, loukash said: Something like this as a workaround for the time being? aph_live_pixelate.mov 11.01 MB · 1 download Thanks for this suggestion. But no - it is destructive. This request is for a non-destructive version of the existing destructive non-live pixelation filter. Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
loukash Posted March 15, 2021 Share Posted March 15, 2021 2 hours ago, NotMyFault said: it is destructive. That's probably why I've called it "a workaround for the time being". Interestingly, I just noticed that APh's Filters > Distort > Pixelate gives a different result than the scaling and rasterizing method; the former is harsher, the latter is softer. So the good news is that there is even kinda choice. 2 hours ago, NotMyFault said: This request is for a non-destructive version of the existing destructive non-live pixelation filter. I'm all for it much as the next guy, folks.APh layers seem to be more or less equivalent to PS's smart objects, so it would seem to me that any effect could be applied non-destructively. Quote MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2 Link to comment Share on other sites More sharing options...
PaulEC Posted March 15, 2021 Share Posted March 15, 2021 Without a non-destructive version of the filter, it's always possible to duplicate the layer, hide it and apply the filter to the new layer. At least then you can reapply the filter at a different setting, or get back to it with no filter effect. Not as convenient as a live filter, but it does mean you can change the settings if you need to. ESPR 1 Quote Acer XC-895 : Core i5-10400 Hexa-core 2.90 GHz : 32GB RAM : Intel UHD Graphics 630 : Windows 10 Home Affinity Publisher 2 : Affinity Photo 2 : Affinity Designer 2 : (latest release versions) on desktop and iPad Link to comment Share on other sites More sharing options...
loukash Posted March 15, 2021 Share Posted March 15, 2021 On 3/14/2021 at 11:17 AM, NotMyFault said: workarounds On 3/14/2021 at 11:17 AM, NotMyFault said: blur The Procedural Texture has a few presets that generate squares/checkerboard of variable size. Applied to the alpha channel it acts like a mask, e.g. with the Smoothed Squares preset on Alpha you can vary the blur effect of the checkerboard mask. Isn't there an equation to apply a blur to each square individually? Like each generated square being a separate mask layer?(As I may have noted elsewhere, my last algebra lesson was like 40 years ago, so I haven't got much clue about it these days…) ESPR 1 Quote MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2 Link to comment Share on other sites More sharing options...
NotMyFault Posted March 15, 2021 Share Posted March 15, 2021 38 minutes ago, loukash said: The Procedural Texture has a few presets that generate squares/checkerboard of variable size. Applied to the alpha channel it acts like a mask, e.g. with the Smoothed Squares preset on Alpha you can vary the blur effect of the checkerboard mask. Isn't there an equation to apply a blur to each square individually? Like each generated square being a separate mask layer?(As I may have noted elsewhere, my last algebra lesson was like 40 years ago, so I haven't got much clue about it these days…) PT & checkered: i use this already, but there is currently no way to average the RGB values of 4 / 9 / 16 / 25 pixels of one square. Blur each square: I assume you think of custom blur, only in destructive version available. PT does not allow to access/process RGB values of neighbor pixels. Equations (once again, destructive only) allows to access/process pixels at different x/y positions. But it dosn't work well if you scale up / scale down by a factor for this use case, as you cannot influence the resize-function (like bicubic). I would need a "hard average", not yet available. Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
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