Chris26 Posted December 13, 2020 Posted December 13, 2020 i have spent 2 hours trying to re-create something I did using only the Fx 3D filter only. I was sure that this would be so easy using only Vector shapes and gradients and I thought it would be easy, but no, as usual, it got frustrating. The left image was created simply with 3D, it simply has a texture under-layer which I made of copper. The right hand image is my attempt to re-create this. I tried using just the tranparency fill tool on one layer, but this will not work since I need THREE layers on top of the copper texture, One for the vertical light, One for the bottom Horizontal light area and then the left hand darkened part. Underneath that "Overlay" blend mode is that is highlighted is the blend mode "Hard Light". I had no choice but to use blend modes to get that copper texture to come through, but these blend modes have complexed the whole fill transparency. Can somone please put me out of my misery? This has to be so simple but I can not figure it out. If this is complicated then I will be so so happy, if I have missed something so simple in my approach then I will definitely scream for being stupid. Quote Microsoft - Like entering your home and opening the stainless steel kitchen door, with a Popup: 'Do you really want to open this door'? Then looking for the dishwasher and finding it stored in the living room where you have to download a water supply from the app store, then you have to buy microsoft compliant soap, remove the carpet only to be told that it is glued to the floor.. Don't forget to make multiple copies of your front door key and post them to all who demand access to all the doors inside your home including the windows and outside shed. Apple - Like entering your home and opening the oak framed Kitchen door and finding the dishwasher right in front you ready to be switched on, soap supplied, and water that comes through a water softener. Ah the front door key is yours and it only needs to open the front door.
firstdefence Posted December 13, 2020 Posted December 13, 2020 Tried a sharp edge 3D using shapes and the transparency tool 3D ish.afdesign Saved with history so you can jog back and forth in the history panel. Quote iMac 27" 2019 Sequoia 15.0 (24A335), iMac 27" Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Vectorstyler, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9 (Please refrain from licking the screen while using this forum) Affinity Help - Affinity Desktop Tutorials - Feedback - FAQ - most asked questions
v_kyr Posted December 13, 2020 Posted December 13, 2020 The fast and quick way would be, to trace a much higher res capture of that (to get better tracing results), in order to convert it all to plain reusable vectors then (also the texture), thus no raster/bitmap image parts. Quote ☛ Affinity Designer 1.10.8 ◆ Affinity Photo 1.10.8 ◆ Affinity Publisher 1.10.8 ◆ OSX El Capitan ☛ Affinity V2.3 apps ◆ MacOS Sonoma 14.2 ◆ iPad OS 17.2
Chris26 Posted December 13, 2020 Author Posted December 13, 2020 Hallo firstdefence and v_kyr Firstdefence thanks, I saw your graphic in Outline and that makes everything clear. So I would need to simply blur the edges of the right and bottom sides to make a seamless join and of course change a few things so that it is flatter rather than a box. I get the idea though and will give it a go. Though I would still need the raster copper texture, I have no idea how to create vector textures yet, that is for another day. v_Kyr, thankyou but I actually do not understand what you mean. do you mean basically the same as firstdefence except instead of making boxes, trace my outline edges. You don't mean the letters as well? I can not understand what your layers are I am sorry. EDIT: Ok, here is a screen shot quick, the secret lay in combining firstdefence's techniques with PIN light blend and transparent fill tool of course, but thankyou firstdefence. v_Kyr, I still would highly value your elaboration of what you said above, I will appreciate that, I can not stop learning you know and something you say may be the groundwork for further experimentation.( By the way, the ugliness of the screen shots are not representatove of the quality of the raster based object in my design).. SECOND EDIT: Well I guess it can not be perfectly re-created. The problem lies with the underlying texture not showing through in those white areas as much as it does when I use the 3D in the Fx dialogue. For the rest the whole concept would work, but how to get the texture through that white evades me when I keep strictly to vector shapes and transparency fill tool. As you can see here in the below screenshot. Yep done, all vector except the texture, just remains now to blur the lightened areas, since a normal transparency filter has been applied in order to retain the texture, pixel persona has no Blur filter (and with a mask that would have been handy), the Blur tool does not work at all in pixel persona. The Fx Gaussian blur absolutely does not work since there has to remain that transparency tool across the 2 layers. I guess it is more brain mangling....How to apply blur? I guess we have to load up A.Photo and take it into that programme. Quote Microsoft - Like entering your home and opening the stainless steel kitchen door, with a Popup: 'Do you really want to open this door'? Then looking for the dishwasher and finding it stored in the living room where you have to download a water supply from the app store, then you have to buy microsoft compliant soap, remove the carpet only to be told that it is glued to the floor.. Don't forget to make multiple copies of your front door key and post them to all who demand access to all the doors inside your home including the windows and outside shed. Apple - Like entering your home and opening the oak framed Kitchen door and finding the dishwasher right in front you ready to be switched on, soap supplied, and water that comes through a water softener. Ah the front door key is yours and it only needs to open the front door.
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