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+1 for TGA+Alpha import/export support. Again, working in the games industry it would be very helpful to have a TGA export, while it is possible to convert, it does become tiresome when trying to adjust a texture to look correct. Having to convert a texture every time it is exported can be a large time waster.

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On 1/29/2018 at 10:26 AM, MEB said:

TGA format has now alpha import support in Affinity Designer Customer Beta (1.6.1 - Beta 3).

 

Great! This is a step in the right direction! I still think it would be worth the short development time of adding the TGA exporter (for batch resizing, edits, etc. while retaining the format). Plus another use case for game artists is using TGA to contain up to 4 grayscale maps (RGBA) as masks for use inside of Unreal 4/Unity materials. 

 

Keep up the great work!

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Quote

 worth the short development time of adding the TGA exporter

 

They might do it. But from what I have read from the developers in this very thread, seems that wouldn't require a short development time...


Affinity Designer and Affinity Photo licenses, Windows 7, i7  860 (2009) 2.8 GHz,  8 GB RAM, GTX 1050 2 GB, HD 7200 RPM.  Wacom Intuos 4 XL.

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Hey, I just wanted to add my voice to this. I'm also a game developer and without targa export there's almost no reason for me to use affinity.

I appreciate that it may not be a simple task but for reasons outside of our control it is vital to our industry.

Please, if at all possible add this.

Thanks 

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This is incredibly unfortunate. Was evaluating affinity photo to replace photoshop as a game developer. Half way through pitching it to a colleague, I couldn't find the TGA export. (I assumed there would be one). Needless to say, it's not happening. I was just going to move on, but I really love the short time I've spent using Affinity and started wondering how many was in a similar situation and instead of posting here, just moved on. I'm open to us switching to new formats, and maybe once that happens, we might be able to consider Affinity once more. Until then though, I'd like to throw my hat in for supporting it as well.

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On 1/28/2018 at 11:24 AM, telemax said:

Affinity Photo support TIFF import/export with alpha channel.

test.tiff

That's great but Unreal Engine doesn't support TIFF.... And sure it may be on them to support an image format but quite honestly Affinity is the application specialising in image manipulation, not Unreal. They already support the most popular formats like TGA.

The reason for not wanting to use PNGs with transparency in game engines is that PNG files leave a colour bleed (say a leaf using an alpha channel would have a white outline for example, which only gets worse the further away it gets form the camera as it mips). TGA on the other hand allows you to still have colour in the whole image but edit the alpha channel directly, which means the problem with edge bleeding in engines goes away since we can put that colour in the RGB channels. 

On top of that, the alpha channel is sometimes used to store masks or other maps in game engines too, like say a heightmap in the alpha channel of an albedo map. for VFX it is especially used since masks are put in all 4 channels of an image to be used and blended in game engines with shaders.

TGA is supported by any and all applications for game development apart from Affinity... You guys are literally the only ones that think TGA isn't used anymore. :/ I don't mean to sound rude but it is naive to think Targa won't be missed by anyone developing games. Whenever I'm asked if there's any alternatives to Photoshop I cannot recommend Affinity simply because it lacks fundamental features like saving a file in the format mostcommonly used in game development... 

I'm sure you guys (the devs) can all see how many potential customers you're missing out on right now because of something so simple, surely? even if for example the studio I work at now switched to Affinity you guys would make about £4,000, and it's a small studio. We'd be making a huge saving by not using photoshop so the need to switch to Affinity is most certainly there. if I were to count up the licenses required for all of the studios I've worked at in my career you'd have made ~£50,000 from them all switching. If I were to try pitching the idea of switching to Affinity from photoshop to my studio now they'd laugh at the lack of support for TGA alone. :(

Sorry to be a downer, again this isn't a rant I just really want to support Affinity photo as a replacement to photoshop but currently cannot.

Thanks,
MattyWS

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On 9/13/2017 at 5:37 AM, MEB said:

Hi wtoddp,

Welcome to Affinity Forums :)

There's no plans to support alpha channels in Targa (TGA), sorry. This is an old format that's barely used nowadays except in very specific areas.

Very narrow one sided view there... The "barely used nowdays" and "specific areas" are leaving sideways an industry that surpasses Hollywood: Videogames 
Reminds me of the comment "Nobody plays single player games anymore". Careful with what you say or you might lose customers. I highly suggest to add that export functionality or you might lose the "very specific areas" customers to other software out there plus the bad PR that that might bring. In all honesty I only work with targa files, and I can't really recommend Affinity to my colleagues if it will make their work harder and they are itching to ditch photoshop. 

 We are loyal to whoever or whatever makes our work easier; Having to use a third party application to convert the files to targa is adding more work to my process making me slower. Please, adding that file format should be a piece of cake for your devs. 

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On 9/13/2017 at 6:37 AM, MEB said:

Hi wtoddp,

Welcome to Affinity Forums :)

There's no plans to support alpha channels in Targa (TGA), sorry. This is an old format that's barely used nowadays except in very specific areas.

Sorry, but that's so wrong...

It's WIDELY used in game development, which doesn't look like a small market share...

Sorry, that's simply wrong.

Please support TGA export.

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It's pretty useless to be able to import something but not export though. :(  Can you imagine being able to open a .afphoto file then not being able to save as .afphoto without flattening and losing all your layers? It's kind of the same thing. Almost like having read-only support for the file format. 

I do understand the software is under development and I mean no disrespect but it just sounds like the devs don't want to add functionality that quite a lot of people are asking for. :/ Saying it's not a widely/outdated used format is not true, it's pretty popular actually.

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Save us Affinity! Save us from the grasps of Adobe! I was looking at making the purchase but one of the first things I thought was, "can you save as .tga?" because I use it for all my textures for unreal engine! I'm making the move if you add this!

Please hurry, Affinity! My bank balance is waning! 

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Posting here to add my voice to this. Targa export is the one thing preventing me from spending money on y'all. And no, I'm not going to save as PNG (which has poor support for non-transparency-driven alpha channels anyway, which is one of the main issues) and use a 3rd party app to convert because why would I spend money on a program that...  doesn't do what I need it to do?

+1 to needing Targa export (with alpha channel!) support.

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