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Generate normal map in affinity photo


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Hello affinity community!
Not so long ago was added a very powerful filter procedural texture in Affinity photo .
This tool looks very powerful. Whether it is possible to make a function in it to create normal map from bump?
Thanks!

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  • 2 months later...

Coul

On 11/23/2020 at 4:04 PM, stokerg said:

Hi @AsFrog,

From a quick check of the help file here: https://affinity.help/photo/en-US.lproj/index.html?page=pages/Filters/filter_proceduraltexture.html?title=Procedural Texture it does seem possible using the dot and debump options for the Procedural Texture :) 

Can you post an example please

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  • 1 month later...

Bump

The right one is generated from the left one, using  http://cpetry.github.io/NormalMap-Online/
Is it really possible with a Procedural Texture?

Height.png.7e99ffd23520348e8b2e75660c05e522.png    Normal.png.2ac488c8a3fe4593f5782974194a9647.png

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At least, it turned out to create Normal Map in Affinity Photo, using the Lighting live filter.
Is it possible to create a more convenient way with a Procedural Texture, for live texture editing, in real time?

Preview.png.2fbaa8154f245d28ca0f4c818cf69df3.png

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7 hours ago, fenix said:

scusate l ignoranza ma come inserisco l'asset in Affinity photo?

sorry for the ignorance but how do i insert the asset in Affinity photo?

View > Studio > Assets
To install it, just drag the file  Normal_Map_Generator.afassets  into the program window


Assets_Panel.png.b467da9e6f2beee4fe15e46452483356.png

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  • 1 year later...

thank goodness for this normal map generator asset.
would have been nice to have this built in as standard, but at least we have this.
is there a reason why it has to load a bitmap file, rather than work live on a layer within the grouped asset?

Edited by Winx
adding info/clarification
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It is based on the Lighting filter with the "bump" parameter.
The information automatically used from the layers below will create an incorrect dark normal map from any layers below, except white.
Therefore, to get the correct result, you need to load the image by clicking the "Load bump map" button.

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ok, cheers for letting me know.
my current way of working therefore is to create whatever i need in a greyscale group within the main affinity file, save that out as a bump file, then load it for the normal map asset.
it's an extra step, but at least it works

thanks again.

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