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Designer: distort/transform shape as though 3D


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Not sure I can describe clearly what I'm asking: I can't find a tool in Designer to turn a shape as though it's in 3D. I'm accustomed to Freehand and there was a tool there that allowed you to turn a shape in any direction, not just rotate it in flat 2D.

 

Is there such a possibility in Designer?

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Hi PeterH,

Welcome to Affinity Forums :)

This is not possible yet, but it's on our roadmap (Warp/perspective distortion tools).

 

 

I've been searching for how to do this with a shape in Affinity Photo ... so would request that you include the code in Photo once you've done it for Designer. :)

Grumpy, but faithful (watch out all you cats)

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Thanks MEB.

 

The Perspective Tool is a bit limited (as far as I can see with a brief try) no way to do a 'vanishing point' style perspective ... but really ... it rasterises the paint layer.

 

What's the point in having a non-destructive app., that is destructive?  Surely the rasterisation should happen at the end ... when I want to do something with my file, like send a client a tiff, or post a jpeg to the web etc. etc.  What if I later want to change the dimensions etc.?  Now I'm getting into interpolating the paint, right?  Or do you 're-vectorise' on the fly?

Grumpy, but faithful (watch out all you cats)

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MEB,

 

I'm coming to Affinity from a long history of digital imaging, dating all the way back to the early 90s.  To give you an idea, on the shelf behind me, I have a box for Photoshop 1.0  However, around version 3.0, I moved away from Photoshop, because of its slow performance and poor quality. Just opening an 8 bit file reduced it to 7 bits and a couple of operations like sharpening and you were down to 5 bits, which is why people thought digital images were ugly back then.

 

There was an alternative in those days, which in some ways I think may have been an inspiration for Affinity (perhaps unconsciously?) which was Live Picture.  This was a truly non-destructive app, being entirely vectorial and having no concept of pixels at all, either for the images or the paint and it was 16 bit for all internal operations.  So for 20 years, I've been freely combining photos and vector drawing with amazing speed and total freedom.  The like of the stunningly beautiful and smooth vectorial brushes have never been seen since (I'd love you guys to produce the same) and there are a few simple things/procedures that it does very simply and very well.  Obviously there have been advances in digital imaging and it has been left behind in some ways ... e.g. sharpening has moved on massively, so I mix it with more modern apps.

 

Being ancient, it relies on ancient equipment, which is obviously going to fail at some time and so I'm constantly keeping an eye open for alternatives and Affinity is really what appears to me to be the first serious alternative for my use.  So I'm hoping you'll be moving in the direction that I'm looking for!   :)  I doubt you'll match its speed though. :)  

Grumpy, but faithful (watch out all you cats)

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Ahh, Live Picture...yes, that was quite an app. When I saw the Affinity Designer video where they zoom in to the tiniest degree, that reminded me of Live Picture. Even though it was a photo editor, zooming in it was just like that because it wasn't pixel-based. It was ahead of its time, liquefy, masks, layers. I remember the demonstration at MacWorld where they zoomed all the way in to an area where it revealed text that was sharp and clear. When they zoomed out, it was not even seen. I no longer have the computer that ran it, but I sometimes think of resurrecting it. I had mentioned the zoom in another post as it was an instant reminder.

 

But back to Affinity, I have recently bought both apps and really love the direction these are going. Your hard work shows...Kudos! They are fast even though my computer is not new. There is a fluidity that I don't witness with PS or AI, and the parts that are non-destructive are very welcome. I had read somewhere that resizing a document only commits it upon export, though, so it stays non-destructive until the end?

 

(I still have my PS version 1 box too).

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I ran into an issue with the destructive distortion tool as well

 

When I want to readjust the distortion the new distortion grid is a square and does not reflect the actual edges of the distorted pixel layer ....

 

If this behaviour has changed - please correct me ...

 

 

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