InfaRed Posted October 31, 2020 Posted October 31, 2020 Some of these things have been mentioned in other threads, but I have additions, so wanted to group them here, as they are related workflow to each other.• Support for opening and editing .dds files.• Support for saving .dds files -->• -->When saving .dds files, option for BC1, 2, 3, 4, 5, 6, 7 Linear and RGB DX1-11 compression options-->• -->When saving .dds files, option to generate “MipMaps” with all bicubic, bilinear, nearest neighbor, SS, etc.. options.• When dealing with .dds file, a option to “Generate Normal Map” from .dds texture. (this is just a must)• Support for properly editing Normal Maps. This would include being able to “load transparency as alpha” on opening. And properly editing the parameters of the alpha.• When working with the way Affinity currently deals with Alphas, to be honest its a little weird. It could really use some smoothing out and a better more logical workflow/GUI with Alphas. • If you want to even go over and beyond, make support for generation of all types of texture maps within the .dds = Normal Maps, Displacement Maps, Reflection Maps, Gloss Maps/Rougness Maps and Metalness MapsI request/suggest with all the above, all you do is look to see how Photoshop does it, since its been industry standard for decades and then you just mimic it exactly. This would yield the best results always. As they set a standard. And I would love to see you guys deliver that standard within your motto and great product and prove its better - and put Adobe out of business ! LolSo yea, hopefully you guys can accomplish this ? A little motivation - The gaming market is HUGE, and we all use the above to create content for games. This currently untapped market will raise sells massively, I guarantee it. Also, I'd gladly pay twice as much for the App if it did implement/fix these things PROPERLY. Thank you for your consideration into this popular matter - Quote
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