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Global Color not applied to currently selected object


prophet

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I have found that when "live mixing" a color with an object selected, if I create a Global Color swatch, the selected object is not actually filled with the global color at the time of swatch creation.

(side note, how irritating is it to have the "Greys" palette be the default place new swatches are created? Why not have the "Document" palette ready to go when a new document is created rather than me having to create it before I can define a new swatch?)

 

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16 minutes ago, prophet said:

I have found that when "live mixing" a color with an object selected, if I create a Global Color swatch, the selected object is not actually filled with the global color at the time of swatch creation.

That's being fixed in the 1.9 beta, I think, though the fix isn't working quite right yet.

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 17.7, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.7

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  • 9 months later...
4 hours ago, prophet said:

Revisiting some of my old posts, I see this has not been fixed in 1.10. Not a deal breaker, but would be handy to save the step of having to assign the color to the selected shape.

It works if you right-click on the object and choose Add to Swatches > From Fill as Global.

The icon in the Swatches panel that you used is labeled "Add Current Color as Global", which is related to the Color chosen in the Color panel, not specifically to the Fill color of the currently selected object.

Yes, they have the same value, but they represent two different color contexts, and so (I think) the color that happens to be assigned as the object's Fill is not considered Global.

I'm not sure exactly what update I was referring to above, and I apologize for not providing a pointer at the time. It may simply have been to get the right-click method to work properly, so it both created the global color and made the current object's Fill global at the same time.

No one from Serif is watching this topic, and it does not have a bug number tag, so I would recommend making a new topic in the current Bugs forum if you still think there's a bug.

 

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 17.7, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.7

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