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OpenCL & v1.9.0.767 ( continuation of OpenCL & v1.9.0.734)


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Link to previous here: 

 

The current situation is that there is no change to the issue of Hardware acceleration using Dual GPUs and extended displays.

1) Continual crashes with GTX 1050 as renderer giving a nvwgf2umx.dll 0xC00000FD: Stack overflow (HW A NO.JPG)

576148896_HWANO.jpg.d617dedec8feba5c4bd80c2f4a57625e.jpg

2) Works acceptably when using the Intel HD630 as a renderer. (HW A OK.JPG)

1966667190_HWAOK.jpg.cb71300876a4ca32638a1378573ddbb5.jpg

Comments are as follows:

Reverted the NVIDIA Drivers to v442.92 and the crash occurs in libpersona.dll 0xC0000005: Access violation reading location 0x00000219E6CCEB40. (Dump file is attached)

All crashes using the GTX 1050 as the renderer occur when CPU usage hits 100%, using the Intel HD 630 CPU usage stops before hitting 100%.

Also have attached details of the OpenCL used by each of the GPUs, they are different versions.

OpenCL.jpg.5f5658f14c246c7fda7e78d6bcb33904.jpg

15c2d24c-1414-419a-b9eb-e71619eb99e4.dmp

Both PC’s Win 11 x64 System with Intuos Pen & Touch 
PC1 ASUS ROG Strix - AMD Ryzen 9 6900X CPU @ 3.3GHz. 32GB RAM

- GPU 1: AMD Radeon integrated. GPU 2: NVIDIA RTX 3060, 6GB
PC2 HP Pavilion - 
Intel® Core™ i7-7700HQ CPU @ 2.80GHz (8 CPUs), 16GB RAM
 - GPU 1: Intel HD Graphics 630, GPU 2: NVIDIA GTX1050, 4GB

iPad (8th Gen) 2020

 

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Currently OpenCL doesn't seem to work with my setups, the main machine settings that actually work are the following with OpenCL not enabled on either of my GPUs where the issues with NVIDIA drivers means that the GTX1050 cannot be used. This still has flickering when the screen is processed or redrawn:

image.png.20e75fdda74f6b461cf09dd9d7abb5a8.png

But, I don't get these issues I see with OpenCL compute acceleration enabled.

image.png.06696135a285fdfed949bc994b5e1d9d.png

In fact it seems that I get better performance from an older PC (17, GT540M) but still cannot enable OpenCL because of the "blocking". Note that there is no flickering of the screen on this PC.

174354104_APetc.jpg.db2d70a2a2ad13962a0023eb44a3f742.jpg

Both PC’s Win 11 x64 System with Intuos Pen & Touch 
PC1 ASUS ROG Strix - AMD Ryzen 9 6900X CPU @ 3.3GHz. 32GB RAM

- GPU 1: AMD Radeon integrated. GPU 2: NVIDIA RTX 3060, 6GB
PC2 HP Pavilion - 
Intel® Core™ i7-7700HQ CPU @ 2.80GHz (8 CPUs), 16GB RAM
 - GPU 1: Intel HD Graphics 630, GPU 2: NVIDIA GTX1050, 4GB

iPad (8th Gen) 2020

 

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  • 3 weeks later...

Thanks Mark, I understand what you are saying but if I set the performance to this it is OK for rendering and hardware acceleration: 

image.png.84c397d7769c55ef29b49979c21a0da1.png

But it is also interesting that using this setup the Benchmark is:

image.png.4d8ec5abaca95f59a6475e9a46874a12.png

But with the NVIDIA GTX1050 as the renderer the Benchmark is different, which don't really seem to add up:

image.png.ce3636f63b2d83dcd1a2ef5bb7c2864c.png

But I must add that I have no issues with other products using the OpenGL or OpenCL on the NVIDIA or Intel GPUs, also no problems using Hardware Acceleration but the Intel HD630 is usually way slower than the GTX1050 so there is a little difference here.

Both PC’s Win 11 x64 System with Intuos Pen & Touch 
PC1 ASUS ROG Strix - AMD Ryzen 9 6900X CPU @ 3.3GHz. 32GB RAM

- GPU 1: AMD Radeon integrated. GPU 2: NVIDIA RTX 3060, 6GB
PC2 HP Pavilion - 
Intel® Core™ i7-7700HQ CPU @ 2.80GHz (8 CPUs), 16GB RAM
 - GPU 1: Intel HD Graphics 630, GPU 2: NVIDIA GTX1050, 4GB

iPad (8th Gen) 2020

 

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