carl123 Posted September 28, 2020 Posted September 28, 2020 When using an Outline FX with Alignment set to Inside or Centre any movement of the Radius slider results in the object (a rectangle etc.) being immediately filled with whatever Outline color you have set This only occurs with OpenCL enabled. My video card is a NVIDIA GeForce GTX 660 - not sure if this is a specific video card related problem so others may want to check and see what happens to them. My Benchmark specs are in the Benchmark thread which also highlighted a small anomaly in those results - not sure if there is any correlation. This bug occurs in all 3 of the 1.9 beta apps (Windows 8.1) To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time.
Ron P. Posted September 28, 2020 Posted September 28, 2020 I can confirm that, with the exception of Text. It does not affect the text layers as it does for other pixel layers. Affinity Photo 2.6..; Affinity Designer 2.6..; Affinity Publisher 2.6..; Affinity2 Beta versions. Affinity Photo,Designer 1.10.6.1605 Win11 Home Version:24H2, Build: 26100.1742: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz, 3301 Mhz, 6 Core(s), 12 Logical Processor(s);32GB Ram, Nvidia GTX 3070, 3-Internal HDD (1 Crucial MX5000 1TB, 1-Crucial MX5000 500GB, 1-WD 1 TB), 4 External HDD; Wacom Intuos 3 PTZ-431W
Staff Chris B Posted September 29, 2020 Staff Posted September 29, 2020 Hey carl123, There's definitely some tomfoolery going on with OpenCL. I think the other FX that use Inside are affected too, such as Inner Glow and Inner Shadow. How to format a bug report | Learning Resources | List of V2 FAQs | YouTube Tutorials
Mark Ingram Posted September 29, 2020 Posted September 29, 2020 Can you give this a try in the latest beta?
Staff Chris B Posted September 29, 2020 Staff Posted September 29, 2020 It's still broken in that Mark. I logged it (tagged at the top). Mark Ingram 1 How to format a bug report | Learning Resources | List of V2 FAQs | YouTube Tutorials
carl123 Posted September 30, 2020 Author Posted September 30, 2020 To confirm: the problem in my original post is still there when using the new beta To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time.
carl123 Posted September 30, 2020 Author Posted September 30, 2020 I just changed my Renderer to Warp and with OpenCL enabled I still get the same problem Which surprised me a bit as my first thought was... by using Warp then hardware acceleration would be unavailable or automatically disabled. But now I'm thinking maybe this is not the case Not sure what it all means so just musing and adding it here in case it's useful/relevant Chris B 1 To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time.
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