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Is there a way I can manually key in the coordinates of the Transform Origin point? (Desginer)


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Right now, my workaround to this is to create a Square and place it in the specific position by keying in the coordinates in the Transform panel. Then, I drag the Origin point of the object I am working on to the Square's nodes/vertice/center/etc, while snapping is enabled.

Is there a way I can key in the origin coords of the object I am working on instead of what I am doing now?

I notice that if I am editing the Origin point by dragging it, its coords changes on the Transform panel. Then I'd think, maybe with this I can manually key it in. But when I do, it moves the object as a whole, and not just the transform coords.

I understand that this is indeed its use case. But I would love to be able to have an option to edit the Origin of an object without actually moving the object just yet.

Edited by Orca Cat
typo
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1 hour ago, v_kyr said:

Hi,

no AFAIK you can't manually key in the coordinates of the transform origin point.

Ah dang. Yeah, I kinda guessed that but I just wanted to make sure.

36 minutes ago, firstdefence said:

Thanks. I've made the feature request. Hopefully they would consider adding this feature. 

 

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