Jump to content
You must now use your email address to sign in [click for more info] ×

Recommended Posts

Matte means no specular highlights, and usually limited shading.  Try using a curves adjustment to flatten highlights, then mask out individual surface areas and apply a large radius gaussian blur to equalize shading.  Do each area separately to avoid "bleeding" across distinct areas.  If you need to retain texture in the individual surface areas, apply the blur to just the lightness/value rather than the full RGB.

If you are dealing with a photo with substantial rim-lighting and a heavily sculpted surface, you are unlikely to produce a realistic matte version unless you also mimic ambient lighting in the shadowed areas.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.