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When applying a gradient, it is quite hard to predict what the impact of the default gradient will be. The new node will have changes in HSL, but these changes are inconsistent and not always desired.

It would be great if we could have a way to toggle impact of gradient to be:

  • H [decrease][do not change][increase]
  • S [decrease][do not change][increase]
  • L [decrease][do not change][increase]

Imagine I only want to decrease luminosity across a large number of objects, then I can select decrease luminosity and do not change hue and saturation. This way I can productively stroke every object in the desired direction and model objects with a predictable effect.  

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