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I searched forums. I still can't figure out how to correct this.

It's showing a black line. The object that is being used as mask is over bounds and I have "precise clipping" enabled (not sure it matters), so not really understanding why it is causing an outline.
 

screeny.thumb.jpg.68dca9a25bd62c0a87e9ad65ae749ad1.jpg

sword.afdesign

Microsoft Windows 10 Home (Build 19045)
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32GB DDR4 (3600Mhz); EVGA NVIDIA GeForce GTX 3080 X3C Ultra 12GB
Monitor 1 4K @ 125% due to a bug
Monitor 2 4K @ 150%
Monitor 3 (as needed) 1080p @ 100%

WACOM Intuos4 Large; X-rite i1Display Pro; NIKON D5600 DSLR

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It is problem with antialiasing. 

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9 hours ago, Pšenda said:

It is problem with antialiasing. 

So it is a bug?

Microsoft Windows 10 Home (Build 19045)
AMD Ryzen 7 5800X @ 3.8Ghz (-30 all core +200mhz PBO); Mobo: Asus X470 Prime Pro
32GB DDR4 (3600Mhz); EVGA NVIDIA GeForce GTX 3080 X3C Ultra 12GB
Monitor 1 4K @ 125% due to a bug
Monitor 2 4K @ 150%
Monitor 3 (as needed) 1080p @ 100%

WACOM Intuos4 Large; X-rite i1Display Pro; NIKON D5600 DSLR

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  • Staff
On 7/3/2020 at 5:33 PM, debraspicher said:

So it is a bug?

Its not so much of a bug its more just how we render our canvas it shouldn't show on export.

Please tag me using @ in your reply so I can be sure to respond ASAP.

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2 hours ago, Callum said:

Its not so much of a bug its more just how we render our canvas it shouldn't show on export.

It does, unfortunately. I played around with Coverage Map to make it look better, but didn't try to export it. Hard to know how often I will need to use that workaround.

 

sword.png.da1204c1bddeb7c068f57dc2f318b065.pngsword-bigger.png.2099a602e47b32e4af9f129b2d72f595.png

Microsoft Windows 10 Home (Build 19045)
AMD Ryzen 7 5800X @ 3.8Ghz (-30 all core +200mhz PBO); Mobo: Asus X470 Prime Pro
32GB DDR4 (3600Mhz); EVGA NVIDIA GeForce GTX 3080 X3C Ultra 12GB
Monitor 1 4K @ 125% due to a bug
Monitor 2 4K @ 150%
Monitor 3 (as needed) 1080p @ 100%

WACOM Intuos4 Large; X-rite i1Display Pro; NIKON D5600 DSLR

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