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Hi Affinity team,
I'm game developer, use Unity game engine. 

Unity are introducing a 2D PSDImporter package that allows the layers in a .psb file to be automatically imported into a sprite upon import.  This doesn't appear to work with .psd file. 

So i wish .psb export support in Affinity Photo / Designer 

Big Thanks!

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17 minutes ago, Hieu SWP said:

Hi @jenninexus
I hope "psb export support" too 😘

Now, you can save .PSD on Affinity Photo or Affinity Designer and then use this website to convert from .PSD to .PSB file. 
https://www.imageconvert.org/psd-to-psb 

Good luck!

 

That’s an interesting workaround thanks for the share.

Just as a caveat for anybody doing confidencial or company contract work: besides the potential several GBs of data per conversion round trip there’s still the security/privacy issue.

They mention they delete it after an hour of the conversion but still... might not be the service the problem but anybody outside or around it. I would not use it except for personal testing purposes and even then the PSD file sent can have a lot of personal information attached to it.

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43 minutes ago, Alej said:

That’s an interesting workaround thanks for the share.

Just as a caveat for anybody doing confidencial or company contract work: besides the potential several GBs of data per conversion round trip there’s still the security/privacy issue.

They mention they delete it after an hour of the conversion but still... might not be the service the problem but anybody outside or around it. I would not use it except for personal testing purposes and even then the PSD file sent can have a lot of personal information attached to it.

Thank for your comment.
I also think so.  There’s still the security/privacy issue.

So I hope Affinity will ".PSB export support" soon... 
 

Edited by Hieu SWP
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6 hours ago, loricreations said:

Yes, please, please add psb support. I happen to have another paint software program (not PS) that is able to export to psb but i would much rather be able to do everything inside of affinity, then export to my game engine.

You try Export to .Psd using Affinity Photo or Affinity Designer and then rename .psd to .psb  

It's work for me.

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+1

Started game dev work in unity and the lack of direct PSB  saving is going to force me away from using Affinity Designer, which is unpleasant as I've invested quite a lot of time into learning and using Affinity Designer.

At this rate though the slow down from having to use 3rd party tools to convert files with every minor change is out weighing the time savings of using AD.

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