CodyHill Posted May 23, 2020 Share Posted May 23, 2020 Hi, I have create this brush in Pixel persona using a square brush and adding a texture that I have created using symbols in vector personal. I could not add an SVG as texture so I added an PNG. The problem is that is looks very pix-elated. Looks really bad. I tried to make the texture bigger, smaller, played with zoom but it still looks bad. Do you have any idea what I should to to make it look batter? Quote Link to comment Share on other sites More sharing options...
Wosven Posted May 23, 2020 Share Posted May 23, 2020 Hi, Try to export a larger image for creating the brush. Quote Link to comment Share on other sites More sharing options...
CodyHill Posted May 23, 2020 Author Share Posted May 23, 2020 2 minutes ago, Wosven said: Try to export a larger image I did. how big it should be? Quote Link to comment Share on other sites More sharing options...
PixelPest Posted May 23, 2020 Share Posted May 23, 2020 I made mine at least 1k (1024x1024)px. Quote Link to comment Share on other sites More sharing options...
CodyHill Posted May 23, 2020 Author Share Posted May 23, 2020 3 minutes ago, PixelPest said: (1024x1024)px. I had it at 1280/1075 px. Quote Link to comment Share on other sites More sharing options...
carl123 Posted May 23, 2020 Share Posted May 23, 2020 Can you attach that image? Quote To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time. Link to comment Share on other sites More sharing options...
CodyHill Posted May 23, 2020 Author Share Posted May 23, 2020 1 minute ago, carl123 said: Can you attach that image? yeah Quote Link to comment Share on other sites More sharing options...
PixelPest Posted May 23, 2020 Share Posted May 23, 2020 OMG - This is just a few pixels per brick. Quote Link to comment Share on other sites More sharing options...
CodyHill Posted May 23, 2020 Author Share Posted May 23, 2020 2 minutes ago, PixelPest said: This is just a few pixels per brick. So you saying that should make the symbol this size? Quote Link to comment Share on other sites More sharing options...
Oval Posted May 23, 2020 Share Posted May 23, 2020 18 minutes ago, CodyHill said: the symbol Edit: Why a symbol in the vp? You need a smaller part but with higher resolution. Quote Link to comment Share on other sites More sharing options...
PixelPest Posted May 23, 2020 Share Posted May 23, 2020 What kind of category you made this brush for/in? 1 minute ago, Oval said: Which symbol? The brush icon in the layers panel. Quote Link to comment Share on other sites More sharing options...
CodyHill Posted May 23, 2020 Author Share Posted May 23, 2020 1 minute ago, Oval said: Which symbol? I have created the pattern using a symbol that I multiplied. Quote Link to comment Share on other sites More sharing options...
CodyHill Posted May 23, 2020 Author Share Posted May 23, 2020 3 minutes ago, PixelPest said: 5 minutes ago, Oval said: Which symbol? The brush icon in the layers panel. If I do that it makes the bricks really big. If I resize the brush the bricks remain the same size, only the painting area is changing. If I scale it to get the bricks the size I want I get the same result. Quote Link to comment Share on other sites More sharing options...
PixelPest Posted May 23, 2020 Share Posted May 23, 2020 I don´t get it: Is it a brush (which category: Intensity/round/square/texture?) or a Symbol and why are the edges softened?? Quote Link to comment Share on other sites More sharing options...
StuartRc Posted May 23, 2020 Share Posted May 23, 2020 Hi, I believe that the issue is the size of the actual image that you are trying to make the 'pattern'/ brush from. When you open it each area (rectangle is incredibly small). To get this kind of pattern you just need to create a valid tessellation in a rectangle... Create a rectangle inside a symbol and build a simpler pattern in the rectangle Then use that as the repeat.This is how you can test whether the pattern repeats correctly. I have never created a brush with an image this size...Most of my pattern brushes are only 200x200px square rectangles. For higher resolution I have created some at 400 x 400px output with a 800x800 px build (300 dpi)...but you could use 400dpi for quality... The rectangles in the pattern are very small! Try creating something much simpler... Quote Affinity Version 1 (10.6) Affinity Version 2.4.2 All (Designer | Photo | Publisher) Beta; 2.5 2.2402 OS:Windows 10 Pro 22H2 OS Build 19045.4046+ Windows Feature Experience Pack 1000.19053.1000.0 Rig:AMD FX 8350 and AMD Radeon (R9 380 Series) Settings Version 21.04.01 Radeon Settings Version 2020 20.1.03) + Wacom Intuous 4M with driver 6.3.41-1 Link to comment Share on other sites More sharing options...
lepr Posted May 23, 2020 Share Posted May 23, 2020 4 minutes ago, PixelPest said: I don´t get it: Is it a brush (which category: Intensity/round/square/texture?) or a Symbol and why are the edges softened?? It's a square brush with the bricks pattern image used as the brush's base texture, and the base texture scaling has been changed to something other than the default 100%, which results in ugly resampling of the base texture. Quote Link to comment Share on other sites More sharing options...
PixelPest Posted May 23, 2020 Share Posted May 23, 2020 When it´s a square brush size has no influence of the pattern just the amount of painted at the same time - no? The screenshot shows it at 170% zoom. Quote Link to comment Share on other sites More sharing options...
lepr Posted May 23, 2020 Share Posted May 23, 2020 11 minutes ago, PixelPest said: When it´s a square brush size has no influence of the pattern just the amount of painted at the same time - no? Yes, but there is a scaling slider in the controls for the base texture, that is independent of the brush scaling. Quote Link to comment Share on other sites More sharing options...
CodyHill Posted May 23, 2020 Author Share Posted May 23, 2020 18 minutes ago, StuartRc said: Create a rectangle inside a symbol and build a simpler pattern in the rectangle Then use that as the repeat.This is how you can test whether the pattern repeats correctly. This is exactly what I did. 10 minutes ago, anon2 said: the base texture scaling has been changed to something other than the default 100% Even if I leave it at the default 100% it still doesn't look good. Quote Link to comment Share on other sites More sharing options...
StuartRc Posted May 23, 2020 Share Posted May 23, 2020 OK! What size is the output image for the png? Looks to be 100% for Scaling of texture..is that correct....? 1024 px +size of the mesh=very small even at 100%..going to have a play! Quote Affinity Version 1 (10.6) Affinity Version 2.4.2 All (Designer | Photo | Publisher) Beta; 2.5 2.2402 OS:Windows 10 Pro 22H2 OS Build 19045.4046+ Windows Feature Experience Pack 1000.19053.1000.0 Rig:AMD FX 8350 and AMD Radeon (R9 380 Series) Settings Version 21.04.01 Radeon Settings Version 2020 20.1.03) + Wacom Intuous 4M with driver 6.3.41-1 Link to comment Share on other sites More sharing options...
lepr Posted May 23, 2020 Share Posted May 23, 2020 10 minutes ago, CodyHill said: This is exactly what I did. Even if I leave it at the default 100% it still doesn't look good. With base texture scaling at 100%, your painted pattern now looks identical to the PNG used as the base texture. If you want a less obviously pixelated result, you will need to work with a higher dpi document and base texture image for the brush. Quote Link to comment Share on other sites More sharing options...
CodyHill Posted May 23, 2020 Author Share Posted May 23, 2020 2 minutes ago, StuartRc said: Looks to be 100% for Scaling of texture..is that correct....? Yes 3 minutes ago, StuartRc said: 1024 px +size of the mesh=very small eve at 100%..going to have a play! I tried to do it with this img witch is the same size 1024 / 1172 px but this is what happens 30 minutes ago, CodyHill said: If I do that it makes the bricks really big. If I resize the brush the bricks remain the same size, only the painting area is changing. If I scale it to get the bricks the size I want I get the same result. Quote Link to comment Share on other sites More sharing options...
CodyHill Posted May 23, 2020 Author Share Posted May 23, 2020 2 minutes ago, anon2 said: If you want a less obviously pixelated result, you will need to work with a higher dpi document and base texture image for the brush. I will try that. Thx! Quote Link to comment Share on other sites More sharing options...
PixelPest Posted May 23, 2020 Share Posted May 23, 2020 Can you try this simplified 2k texture set to 800% and tell if this works better? Quote Link to comment Share on other sites More sharing options...
CodyHill Posted May 23, 2020 Author Share Posted May 23, 2020 11 minutes ago, anon2 said: If you want a less obviously pixelated result, you will need to work with a higher dpi document and base texture image for the brush. I have tried to use a 2k texture with 400 dpi and it has the same effect. 8 minutes ago, PixelPest said: Can you try this simplified 2k texture set to 800% and tell if this works better? It still looks bad but what your version did, was to get rid of that weird bleed that I have in mine textures. Quote Link to comment Share on other sites More sharing options...
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