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[1.8.3] Pasting fx results in receiving object's Appearance being reduced to lowest fill and lowest stroke


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AD 1.8.3

macOS 10.13.6

An object can have a stack of multiple fills and strokes applied/edited in the Appearance panel.

Problem: Paste FX command results in the receiving object losing all except its lowest fill and lowest stroke.

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What does Edit > Paste Style do?

To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time.

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55 minutes ago, carl123 said:

What does Edit > Paste Style do?

Paste Style should paste the combination of fills, strokes, opacity, blend mode, blend options and fx.

Paste FX should paste fx only.

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Interesting, so you are saying that Paste FX should just add the FX to the object without affecting the current fills, strokes, opacity, blend mode & blend options.

If so, the easiest way I can achieve that is to first group the destination object and paste FX to the group but your probably right, looks like a bug.

To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time.

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4 minutes ago, carl123 said:

Interesting, so you are saying that Paste FX should just add the FX to the object without affecting the current fills, strokes, opacity, blend mode & blend options.

If so, the easiest way I can achieve that is to first group the destination object and paste FX to the group but your probably right, looks like a bug.

Yes, just paste the fx without affecting anything else. This is a bug report in a bugs forum, not a request for workarounds.

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13 minutes ago, anon2 said:

This is a bug report in a bugs forum, not a request for workarounds

 

Ouch!

Well maybe someone else encountering this problem and searching the forum for a solution will be happy to find that there is a workaround until the bug is fixed.

To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time.

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1 hour ago, carl123 said:

Ouch!

Well maybe someone else encountering this problem and searching the forum for a solution will be happy to find that there is a workaround until the bug is fixed.

Sorry. Good point :)

 

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  • 5 weeks later...
  • Staff
25 minutes ago, lenogre said:

Copy/paste attributes is the best way for doing mistakes…

Each time, fx and thickness values are never the same and I don't no why.

Hi Lenogre,

This is a separate issue that we're aware off. It happens when one object has been scaled - the values applied then get a scaling factor applied to them making them no longer match up.

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