Jump to content

Recommended Posts

Posted

I'm working on a portrait that I'd like to simulate being printed onto canvas. The only way I can figure out how to do it is to have a canvas overlay pic as a texture and blend it. However, I can't find such an overlay of the size I need. The portrait is 6,000 pixels wide and I can only find files up to 1200, but mostly only 600 px.

Is there some resource that has decent overlays such as this?

Or is there a canvas texture built into Affinity photo that I can't find?

Thanks.

Posted

Try googling for "seamless canvas texture". The, no matter what the size, you can tile as many as you want to create as large a canvas as you need.

John

Windows 11, Affinity Photo 2.4.2 Designer 2.4.2 and Publisher 2.4.2 (mainly Photo).

CPU: Intel Core i5 8500 @ 3.00GHz. RAM: 32.0GB  DDR4 @ 1063MHz, Graphics: 2047MB NVIDIA GeForce GTX 1050

Posted
4 minutes ago, Lisbon said:

You could replicate your texture.

Yes, but you will need a seamless texture to avoid noticeable seams!

I notice that you have a texture that seems to be based on Perlin noise, and that you have flipped it horizontally or vertically to minimise seams. I think you will find that unless a canvas texture us accurately aligned, the seams will stil be obvious. Hence my recommendation to seek a seamless texture.

John

Windows 11, Affinity Photo 2.4.2 Designer 2.4.2 and Publisher 2.4.2 (mainly Photo).

CPU: Intel Core i5 8500 @ 3.00GHz. RAM: 32.0GB  DDR4 @ 1063MHz, Graphics: 2047MB NVIDIA GeForce GTX 1050

Posted

I often find that blending a texture over an image can make it look a bit ‘off’ and ‘forced’ (I don’t know the right word to use but it just don’t look ‘nice’ to me).
You could try using a Displacement Map to get something different, see attached images with two different displacements.
Maybe worth a bit of experimentation.

Annotation 2020-05-11 125622.png

Annotation 2020-05-11 130452.png

Posted

@GarryP Depends on the texture and the viewers tastes and the context it is applied, take your example, I like the texture, but it should not; in my opinion, have been applied to the eyes or mouth, I also think it’s that we know it’s fake when it’s done too much, it’s amazing how we can often tell fake from real in the case of adding a paper texture or a canvas texture.

iMac 27" 2019 Sequoia 15.0 (24A335), iMac 27" Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Vectorstyler, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9  
B| (Please refrain from licking the screen while using this forum)

Affinity Help - Affinity Desktop Tutorials - Feedback - FAQ - most asked questions

Posted

Oh, absolutely. Taste and context are always relevant.
My only reason for posting the examples was to show that there were other ways of getting a texture, not that the textures I used were relevant to the OP’s needs or that the ones I used were ideal in the situation I used them.
And, as I’m sure you know, but it’s worth pointing out to anyone else reading this, it’s easy enough to use a Mask on the Displacement Map so it doesn’t affect what you don’t want it to, see attached image.

Annotation 2020-05-11 133213.png

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.