KimM Posted May 10, 2020 Posted May 10, 2020 I'm working on a portrait that I'd like to simulate being printed onto canvas. The only way I can figure out how to do it is to have a canvas overlay pic as a texture and blend it. However, I can't find such an overlay of the size I need. The portrait is 6,000 pixels wide and I can only find files up to 1200, but mostly only 600 px. Is there some resource that has decent overlays such as this? Or is there a canvas texture built into Affinity photo that I can't find? Thanks. Quote
John Rostron Posted May 10, 2020 Posted May 10, 2020 Try googling for "seamless canvas texture". The, no matter what the size, you can tile as many as you want to create as large a canvas as you need. John Quote Windows 11, Affinity Photo 2.4.2 Designer 2.4.2 and Publisher 2.4.2 (mainly Photo). CPU: Intel Core i5 8500 @ 3.00GHz. RAM: 32.0GB DDR4 @ 1063MHz, Graphics: 2047MB NVIDIA GeForce GTX 1050
Lisbon Posted May 10, 2020 Posted May 10, 2020 Hi KimM! You could replicate your texture. Cheers. Quote
John Rostron Posted May 10, 2020 Posted May 10, 2020 4 minutes ago, Lisbon said: You could replicate your texture. Yes, but you will need a seamless texture to avoid noticeable seams! I notice that you have a texture that seems to be based on Perlin noise, and that you have flipped it horizontally or vertically to minimise seams. I think you will find that unless a canvas texture us accurately aligned, the seams will stil be obvious. Hence my recommendation to seek a seamless texture. John Lisbon 1 Quote Windows 11, Affinity Photo 2.4.2 Designer 2.4.2 and Publisher 2.4.2 (mainly Photo). CPU: Intel Core i5 8500 @ 3.00GHz. RAM: 32.0GB DDR4 @ 1063MHz, Graphics: 2047MB NVIDIA GeForce GTX 1050
Lisbon Posted May 10, 2020 Posted May 10, 2020 You are correct John. Well observed. That was done intentionally to minimize the problem you mentioned. Cheers. John Rostron 1 Quote
KimM Posted May 10, 2020 Author Posted May 10, 2020 Thanks for the replies, everyone, especially John Roston. I've found there are a lot more choices searching with "seamless" than without. John Rostron 1 Quote
GarryP Posted May 11, 2020 Posted May 11, 2020 I often find that blending a texture over an image can make it look a bit ‘off’ and ‘forced’ (I don’t know the right word to use but it just don’t look ‘nice’ to me). You could try using a Displacement Map to get something different, see attached images with two different displacements. Maybe worth a bit of experimentation. Quote
firstdefence Posted May 11, 2020 Posted May 11, 2020 @GarryP Depends on the texture and the viewers tastes and the context it is applied, take your example, I like the texture, but it should not; in my opinion, have been applied to the eyes or mouth, I also think it’s that we know it’s fake when it’s done too much, it’s amazing how we can often tell fake from real in the case of adding a paper texture or a canvas texture. Quote iMac 27" 2019 Sequoia 15.0 (24A335), iMac 27" Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Vectorstyler, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9 (Please refrain from licking the screen while using this forum) Affinity Help - Affinity Desktop Tutorials - Feedback - FAQ - most asked questions
GarryP Posted May 11, 2020 Posted May 11, 2020 Oh, absolutely. Taste and context are always relevant. My only reason for posting the examples was to show that there were other ways of getting a texture, not that the textures I used were relevant to the OP’s needs or that the ones I used were ideal in the situation I used them. And, as I’m sure you know, but it’s worth pointing out to anyone else reading this, it’s easy enough to use a Mask on the Displacement Map so it doesn’t affect what you don’t want it to, see attached image. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.