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Posted

Is there a possibility in levels to control the colour clipping separately by colours?

I just see the clipping in master level with pressing ALT while using the sliders.  This doesn't work in RGB colours separately - but would be extremely helpful. 

Posted

Welcome to the forums.

You can select a different Channel in the Levels Adjustment – the drop-down is just underneath the histogram.
Is that what you are looking for?
If not, if you can give a few more details about what you want to do – the result you want, not necessarily what you are trying to do – then someone will probably have an answer.

Posted
On 4/23/2020 at 7:32 AM, FraGa said:

Is there a possibility in levels to control the colour clipping separately by colours?

I just see the clipping in master level with pressing ALT while using the sliders.  This doesn't work in RGB colours separately - but would be extremely helpful. 

That problem, like so many that would be trivial to fix, is probably trapped near the bottom of the development priority list. It was reported by users ages ago that when working with a single channel, holding down opt/alt results in the view becoming entirely black or white, as if clipping will be shown, but nothing ever comes into display as the sliders are manipulated.

Posted
6 hours ago, GarryP said:

Welcome to the forums.

You can select a different Channel in the Levels Adjustment – the drop-down is just underneath the histogram.
Is that what you are looking for?
If not, if you can give a few more details about what you want to do – the result you want, not necessarily what you are trying to do – then someone will probably have an answer.

Thank you !

Yes, you can select a different channel. But in those seperate RGB channels when using the sliders while holding ALT (win) the clipping is not visible. The screen just stays white or black. This is such a simple function! Was implemented in PS CS2 already!!

I need this function for colour grading the scans of colour film manually.

Posted
35 minutes ago, Lagarto said:

In latest beta it seems to be half fixed -- the light side. On shadow side it is still completely static (black) and nothing changes as sliders are moved.

Let's hope it will be fixed completely. Is there a possibility to give an input to the developers team what we users need/want to have changend?

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