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Pixel Layers in Symbols become unsynced


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Good day! I'm working on some pixel art and Im using the Symbols to make mock ups for my game. However, I noticed a very strange occurrence when it comes to using pixel layers with symbols.

I will do my best to  write out my thoughts but its easier to show than to tell. Here is a link demonstrating the issue.

 

Here is a written Description of the events

1) I create a stroke with the pixel persona

2) From that stroke I create a symbol

3) Place instances symbols in the scene

4) Attempt to edit the pixel layer in the symbol. This does not effect the other pixel layers in the other instances for some reason. Despite this, scaling and rotating the  layer itself still effects the other instances

5) To attempt to fix this, I create a new pixel layer and draw on that. This pixel layer remains synced with the other instances. I then group and rasterize the two layers to update all the instances.

This is a very poor description, Please refer to the video of what happens.
Attached also is the test file I made for this.

PixelLayer_SymbolMadness.afdesign

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Confirmed looks like a bug.

Note: You can just raterise the pixel layer before drawing on it (or immediately afterwards) and they will be in sync again. No need to add a second pixel layer, group them, and rasterise the group

To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time.

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