JoviM Posted April 19, 2020 Share Posted April 19, 2020 Good day! I'm working on some pixel art and Im using the Symbols to make mock ups for my game. However, I noticed a very strange occurrence when it comes to using pixel layers with symbols. I will do my best to write out my thoughts but its easier to show than to tell. Here is a link demonstrating the issue. Here is a written Description of the events 1) I create a stroke with the pixel persona 2) From that stroke I create a symbol 3) Place instances symbols in the scene 4) Attempt to edit the pixel layer in the symbol. This does not effect the other pixel layers in the other instances for some reason. Despite this, scaling and rotating the layer itself still effects the other instances 5) To attempt to fix this, I create a new pixel layer and draw on that. This pixel layer remains synced with the other instances. I then group and rasterize the two layers to update all the instances. This is a very poor description, Please refer to the video of what happens. Attached also is the test file I made for this. PixelLayer_SymbolMadness.afdesign Quote Link to comment Share on other sites More sharing options...
carl123 Posted April 19, 2020 Share Posted April 19, 2020 Confirmed looks like a bug. Note: You can just raterise the pixel layer before drawing on it (or immediately afterwards) and they will be in sync again. No need to add a second pixel layer, group them, and rasterise the group Quote To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time. Link to comment Share on other sites More sharing options...
Staff Sean P Posted April 22, 2020 Staff Share Posted April 22, 2020 Hi JoviM, Thank you very much for the video - it was much appreciated. I've recreated the issue here and have passed it onto development. Quote Link to comment Share on other sites More sharing options...
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