Frank Jonen Posted April 16, 2020 Share Posted April 16, 2020 You keep bringing that "feature" back for some reason. Bilinear just means I get inaccurate rendering towards object edges and have no idea what the alignments are based on as they constantly change. I now have to turn it off for each session. I'm not allowed to have it set permanently. Chris B 1 Quote Link to comment Share on other sites More sharing options...
Staff Chris B Posted April 16, 2020 Staff Share Posted April 16, 2020 Looks like a macOS bug. Windows remembers this. I'll let dev know—apologies. Quote How to format a bug report | Learning Resources | List of V2 FAQs | YouTube Tutorials Link to comment Share on other sites More sharing options...
Staff Chris B Posted April 16, 2020 Staff Share Posted April 16, 2020 Hi Frank, Can you take some screenshot comparisons of what you mean? The actual bug here is that you should not be able to switch to Nearest Neighbour whilst Metal compute is enabled as Bilinear is as quick as NN with Metal compute enabled. However, if you're seeing a difference between the two, we'd like to see exactly why Bilinear is causing you issues. Quote How to format a bug report | Learning Resources | List of V2 FAQs | YouTube Tutorials Link to comment Share on other sites More sharing options...
Frank Jonen Posted April 16, 2020 Author Share Posted April 16, 2020 Here's a quick way in Photo to illustrate the problem in a very binary way. The clean looking one is NN. What you're looking at is a single pixel column selected on the artboard edge. When that pixel column is filled, it automatically blurs and bleeds into adjacent colours. Yes, feathering and anti-aliasing are off. This is not a vector shape but a pure pixel marquee. The bug is only in Photo. In Designer the setting sticks until I reboot the system. In Photo it's until I restart the app. Chris B 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.