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I'm trying to export a design as a SVG to import it into Blender for 3D work.

Some of the curves are being rasterized and don't show up in Blender. 

What is going on and how can i fix it? 

  • Affinity Designer Version: 1.8.3.641
  • Blender Version: v2.82a
  • Windows Version: 1909 
  • Windows OS Build: 18363.752

Annotation 2020-04-13 155051.png

Annotation 2020-04-13 155114.png

Annotation 2020-04-13 155416.png

Annotation 2020-04-13 155353.png

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Can you share your .afdesign file?


-- Walt

Windows 10 Home, version 2004 (19041.388),
   Desktop: 16GB memory, Intel Core i7-6700K @ 4.00GHz, GeForce GTX 970
   Laptop:  8GB memory, Intel Core i7-3625QM @ 2.30GHz, Intel HD Graphics 4000 or NVIDIA GeForce GT 630M
Affinity Photo 1.8.5.703 and 1.9.0.734 Beta   / Affinity Designer 1.8.5.703 and 1.9.0.734 Beta  / Affinity Publisher 1.8.5.703 and 1.8.5.703 Beta.

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Looks like the "y" and part of the "K" have a black 2px contour/stroke set, the other curves don't have. - Further as default (without setting the SVG rasterize export option to none), parts are generated and exported then as SVG image references (#_Image1, #_Image2, #_Image3) ...

... 
<g transform="matrix(1.98637,0,0,1.98637,-9210.2,-2221.04)">
        <g transform="matrix(0.503432,-0,-0,0.503432,4636.71,1118.14)">
            <use xlink:href="#_Image1" x="428.674" y="289.265" width="96.835px" height="197.63px" transform="matrix(0.998302,0,0,0.998133,0,0)"/>
        </g>
    </g>
    <g transform="matrix(1.98637,0,0,1.98637,-9210.2,-2221.04)">
        <g transform="matrix(0.503432,-0,-0,0.503432,4636.71,1118.14)">
            <use xlink:href="#_Image2" x="420.895" y="288.964" width="314.063px" height="353.279px" transform="matrix(0.997027,0,0,0.997964,0,0)"/>
        </g>
    </g>
    <g transform="matrix(1.98637,0,0,1.98637,-9210.2,-2221.04)">
        <g transform="matrix(0.503432,-0,-0,0.503432,4636.71,1118.14)">
            <use xlink:href="#_Image3" x="717.217" y="449.192" width="322.04px" height="353.279px" transform="matrix(0.997027,0,0,0.997964,0,0)"/>
        </g>
    </g>
    <g transform="matrix(496.591,0,0,496.591,1042.73,641.305)">
        <path d="M0.044,-0.73L0.234,-0.73L0.234,-0.245C0.234,-0.2 0.27,-0.164 0.315,-0.164L0.335,-0.164L0.335,-0.018L0.202,-0.018C0.115,-0.018 0.044,-0.088 0.044,-0.175L0.044,-0.73Z" style="fill:rgb(255,0,0);fill-rule:nonzero;"/>
    </g>
...

You can try to remove the strokes and export as plain SVG vectors with "rasterize: none", in order to see how things look then for Blender.


☛ Affinity Designer 1.8.3 ◆ Affinity Photo 1.8.3 ◆ OSX El Capitan

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6 minutes ago, v_kyr said:

 

You can try to remove the strokes and export as plain SVG vectors with "rasterize: none", in order to see how things look then for Blender.

I will try that.

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1 hour ago, v_kyr said:

You can try to remove the strokes and export as plain SVG vectors with "rasterize: none", in order to see how things look then for Blender.

That Worked! Thank you. I really appreciate it.

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5 hours ago, v_kyr said:

Further as default (without setting the SVG rasterize export option to none),

Do you know if this comes "at a price" in some situations, because in this particular situation it seems odd that forcing vectors is required? Perhaps it is there to avoid very complex curves causing problems so instead getting rasterized, but do you know if the are there any known problems why we should not force vectors as a default option? 

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