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I'm trying to export a design as a SVG to import it into Blender for 3D work.

Some of the curves are being rasterized and don't show up in Blender. 

What is going on and how can i fix it? 

  • Affinity Designer Version: 1.8.3.641
  • Blender Version: v2.82a
  • Windows Version: 1909 
  • Windows OS Build: 18363.752

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Annotation 2020-04-13 155114.png

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Annotation 2020-04-13 155353.png

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Can you share your .afdesign file?

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
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Looks like the "y" and part of the "K" have a black 2px contour/stroke set, the other curves don't have. - Further as default (without setting the SVG rasterize export option to none), parts are generated and exported then as SVG image references (#_Image1, #_Image2, #_Image3) ...

... 
<g transform="matrix(1.98637,0,0,1.98637,-9210.2,-2221.04)">
        <g transform="matrix(0.503432,-0,-0,0.503432,4636.71,1118.14)">
            <use xlink:href="#_Image1" x="428.674" y="289.265" width="96.835px" height="197.63px" transform="matrix(0.998302,0,0,0.998133,0,0)"/>
        </g>
    </g>
    <g transform="matrix(1.98637,0,0,1.98637,-9210.2,-2221.04)">
        <g transform="matrix(0.503432,-0,-0,0.503432,4636.71,1118.14)">
            <use xlink:href="#_Image2" x="420.895" y="288.964" width="314.063px" height="353.279px" transform="matrix(0.997027,0,0,0.997964,0,0)"/>
        </g>
    </g>
    <g transform="matrix(1.98637,0,0,1.98637,-9210.2,-2221.04)">
        <g transform="matrix(0.503432,-0,-0,0.503432,4636.71,1118.14)">
            <use xlink:href="#_Image3" x="717.217" y="449.192" width="322.04px" height="353.279px" transform="matrix(0.997027,0,0,0.997964,0,0)"/>
        </g>
    </g>
    <g transform="matrix(496.591,0,0,496.591,1042.73,641.305)">
        <path d="M0.044,-0.73L0.234,-0.73L0.234,-0.245C0.234,-0.2 0.27,-0.164 0.315,-0.164L0.335,-0.164L0.335,-0.018L0.202,-0.018C0.115,-0.018 0.044,-0.088 0.044,-0.175L0.044,-0.73Z" style="fill:rgb(255,0,0);fill-rule:nonzero;"/>
    </g>
...

You can try to remove the strokes and export as plain SVG vectors with "rasterize: none", in order to see how things look then for Blender.

☛ Affinity Designer 1.10.8 ◆ Affinity Photo 1.10.8 ◆ Affinity Publisher 1.10.8 ◆ OSX El Capitan
☛ Affinity V2.3 apps ◆ MacOS Sonoma 14.2 ◆ iPad OS 17.2

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  • 1 year later...

Cool thanks, that helped for me as well. I had an svg logo extracted from a PDF that had "invisible" borders on it. I removed them and now it gets exported as curves.

Yet I agree that this behavior from the software is wrong and should be fixed. I would agree to it being rasterized if it was a border added via Layer Effects, but this border is part of the curve itself (according to the software), so why would it get rasterized on export. A shape that has this border enabled should get exported as curves and not being rasterized. If there's no "border"-"attribute" in SVG (not gonna dive into that), then the shape should be exported as two shapes, one being the border, the other the filling. But just rasterizing it is bad behavior! I'll create a feature request for it.

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  • 7 months later...

Can you upload the acrual .afdesign file?

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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