cadobir Posted March 24, 2021 Share Posted March 24, 2021 On 4/7/2020 at 11:37 AM, nik78 said: You should be kidding because no one works that way. They are all used together and not for one specific purpose. That should be Affinity's goal (and it sort of appears to be going that way). I've been in this business for 35 years. That's the way it's done. That is the way professionals work. No one relies on one app as being good for just photos or illustration or anything else. You go from one to the other all the time. Solution is : Affinity Designer should have a "no antialiasing" export option as Illustrator does. Add bitmap mode to Photo and the problem is gone and you will get a lot more illustrators as customers. Like I said: should have been there from day one. YES! Quote Link to comment Share on other sites More sharing options...
andrewjones Posted March 24, 2021 Share Posted March 24, 2021 Well yes, I agree with all that. An image created in pure black and white - scraperboard, for example, probably needs to be scanned at 2400 dpi at least, on a scanner in bitmap mode, so no greys are picked up at all. It can be converted back to greyscale if necessary, but it isn't really necessary if the publishing software can use the image correctly. It needs photo software to scan and retouch and publishing software to publish it. I do this a lot. I don't want greys when I scan an ink drawing. I want edges to be as fine and clean as possible, so a high resolution is required. I have to use photoshop, because PS can handle bitmaps and dpi in excess of 400. It was a bit of a shock when I discovered that Affinity pretty much decided that 1 bit and anything above 400dpi was not in their world view. I didn't think to consider that it wouldn't be. I'm not sure where the idea that 1 bit belongs in an illustration program comes from. But if the software can handle 1 bit and edit it, great. I don't care about the semantics. Just give me the tools. I also use duotones and tritones a lot, either with true greyscales or with bitmaps, or a combination of the two. Sure you can make a sort of simulation in RGB, but it doesn't really do the job creatively, visually or mechanically. It's a little difficult to export to a couple of spot colour screens out of an RGB file. Or even greyscale separated plates. It would be lovely if Affinity dropped the idea that there is no need to work above 400 dpi and that greyscale manipulation is old hat, but I'm not holding my breath. Just sayin' Grazuncle 1 Quote Link to comment Share on other sites More sharing options...
loukash Posted March 25, 2021 Share Posted March 25, 2021 (edited) Hm. Perhaps it's just me, but I can convert an RGB image into 1-bit in APh, edit it as 1-bit at 1200 ppi, and export it as a genuine 1-bit at 1200 ppi with a few clicks: aph_1bit_workflow.mp4 The two things I can't do directly and that I would like to have as well is to: export 1-bit TIFF from Affinity; I need Apple's Preview app to convert the PNG to 1-bit TIFF (without resorting to PS, of course; I'm using PS here just as a proof) edit 1-bit images directly in APh and save as 1-bit *.afphoto, without having to export it as PNG over and over again Or am I missing something else y'all need and I currently don't? Note that the exported PNG or TIFF can be easily placed into Publisher layouts, assigned spot colors, you name it: Edited October 11, 2023 by loukash compacted screencast from 70MB to 6MB… Quote MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2 Link to comment Share on other sites More sharing options...
Fixx Posted March 25, 2021 Share Posted March 25, 2021 It is just you. We others can do only thresholded greyscale document and export it to 1-bit PNG. There is no 400 dpi limit in Affinity, it is just the ruler adjustment that stops at 400. You can numerically enter quite big numbers. BennyD 1 Quote Link to comment Share on other sites More sharing options...
loukash Posted March 25, 2021 Share Posted March 25, 2021 2 hours ago, Fixx said: It is just you. We others can do only thresholded greyscale document and export it to 1-bit PNG. Are you replying to me? If so: Well, yes, of course! That's what I've been doing in my example as well. The point is that the data I'm working on effectively behaves as "1-bit" within Affinity, albeit "faked". I am mimicking to be working in the 1-bit domain, and from what I can say by now, I can do everything with it I'd do if working on a 1-bit image in Schmotofopp. Yet the end result is a genuine 1-bit PNG as long as I use the correct export setting. Hence my request: "edit 1-bit images directly in APh and save as 1-bit *.afphoto, without having to export it as PNG over and over again" 2 hours ago, Fixx said: There is no 400 dpi limit in Affinity, it is just the ruler adjustment that stops at 400. You can numerically enter quite big numbers. Exactly. Stuff like this is highly counterintuitive and also very inconsistent across the Affinity apps. Bad UI design. Quote MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2 Link to comment Share on other sites More sharing options...
Petar Petrenko Posted April 26, 2021 Share Posted April 26, 2021 On 4/7/2020 at 5:50 PM, walt.farrell said: But why is it Photo that needs bitmap support? Maybe because 1-bit does not leave gray artefacts and can be much easily traced by a vector app? Fixx and Grazuncle 2 Quote All the latest releases of Designer, Photo and Publisher (retail and beta) on MacOS and Windows. 15” Dell Inspiron 7559 i7 ● Windows 10 x64 Pro ● Intel Core i7-6700HQ (3.50 GHz, 6M) ● 16 GB Dual Channel DDR3L 1600 MHz (8GBx2) ● NVIDIA GeForce GTX 960M 4 GB GDDR5 ● 500 GB SSD + 1 TB HDD ● UHD (3840 x 2160) Truelife LED - Backlit Touch Display 32” LG 32UN650-W display ● 3840 x 2160 UHD, IPS, HDR10 ● Color Gamut: DCI-P3 95%, Color Calibrated ● 2 x HDMI, 1 x DisplayPort 13.3” MacBook Pro (2017) ● Ventura 13.6 ● Intel Core i7 (3.50 GHz Dual Core) ● 16 GB 2133 MHz LPDDR3 ● Intel Iris Plus Graphics 650 1536 MB ● 500 GB SSD ● Retina Display (3360 x 2100) Link to comment Share on other sites More sharing options...
Lorox Posted June 8, 2021 Share Posted June 8, 2021 On 3/24/2021 at 9:03 PM, cadobir said: but 1-bit graphics are still very important for certain vital sectors of graphic arts. Exactly! It's not a question of some presumably outdated workflow which has a demand for 1-bit-graphics but as an illustrator or designer you just want to be able to give your designs the look you want them to have. And in this respect 1-bit-graphics are as valuable as ever in getting there. The way Photoshop gives you different choices of how to convert greyscale images to 1-bit-graphics is so convenient, easy to handle and super useful for the visual effects you want to produce – I was definitely stunned when I discovered that Affinity Photo doesn't offer this (in my opinion) absolutely fundamental choice of pixel format... BennyD 1 Quote Link to comment Share on other sites More sharing options...
Grazuncle Posted November 27, 2022 Share Posted November 27, 2022 (edited) I just came here to find out why I can't edit a simple black and white logo on my just purchased Vs suite/ package only to find I have to use Windows paint.. A crude work around.. bring a windows snip into AP resize and tart up (for want of a better word) nd then snip the enlarged frame and import into Windows Paint and then save it to BMP. It's pathetic! I used to use full version of Photoshop (don't have access to it now) to do this every day... So disappointed with my AP vs2 Edited November 28, 2022 by Grazuncle corrected an error Quote Link to comment Share on other sites More sharing options...
loukash Posted November 27, 2022 Share Posted November 27, 2022 30 minutes ago, Grazuncle said: I can't edit a simple black and white logo Not even when you: select the Pixel Brush set its color to RGB 0-0-0 enable snapping select the Pixel Work snapping preset adjust the brush size to whichever width (integer pixel) you want paint away? Works for me. Pixel perfect. Quote MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2 Link to comment Share on other sites More sharing options...
Grazuncle Posted November 28, 2022 Share Posted November 28, 2022 11 hours ago, loukash said: Not even when you: select the Pixel Brush set its color to RGB 0-0-0 enable snapping select the Pixel Work snapping preset adjust the brush size to whichever width (integer pixel) you want paint away? Works for me. Pixel perfect. Thanks for that... I'll look at it. I mentioned b&w just now just because that is what I'm working on.. It can be any colour combination. however I need a file for a program that uses BMP files (Only).. I can't save to BMP in AP. Not that I have discovered yet. Quote Link to comment Share on other sites More sharing options...
loukash Posted November 28, 2022 Share Posted November 28, 2022 Just now, Grazuncle said: however I need a file for a program that uses BMP files (Only).. I can't save to BMP in AP. Not that I have discovered yet. Fair enough, BMP export isn't supported in Affinity. But I'm quite confident that there exist at least three thousand freeware apps for Windows that will convert a 1-bit PNG to BMP. Quote MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2 Link to comment Share on other sites More sharing options...
Petar Petrenko Posted November 28, 2022 Share Posted November 28, 2022 Maybe it is better solution to trace the 1-bit image and import it as a vector? Quote All the latest releases of Designer, Photo and Publisher (retail and beta) on MacOS and Windows. 15” Dell Inspiron 7559 i7 ● Windows 10 x64 Pro ● Intel Core i7-6700HQ (3.50 GHz, 6M) ● 16 GB Dual Channel DDR3L 1600 MHz (8GBx2) ● NVIDIA GeForce GTX 960M 4 GB GDDR5 ● 500 GB SSD + 1 TB HDD ● UHD (3840 x 2160) Truelife LED - Backlit Touch Display 32” LG 32UN650-W display ● 3840 x 2160 UHD, IPS, HDR10 ● Color Gamut: DCI-P3 95%, Color Calibrated ● 2 x HDMI, 1 x DisplayPort 13.3” MacBook Pro (2017) ● Ventura 13.6 ● Intel Core i7 (3.50 GHz Dual Core) ● 16 GB 2133 MHz LPDDR3 ● Intel Iris Plus Graphics 650 1536 MB ● 500 GB SSD ● Retina Display (3360 x 2100) Link to comment Share on other sites More sharing options...
loukash Posted November 28, 2022 Share Posted November 28, 2022 51 minutes ago, NNN said: Maybe it is better solution to trace the 1-bit image and import it as a vector? Have I totally overlooked the Trace Persona in v2…?! Oh, wait… Sarcastic jokes aside: As far as I understood from posts e.g. by comic artists, using vector shapes is apparently the worse option than using 1-bit pixel layers. (Personally, I take vector over pixels any time, but I'm not a comic artist.) Quote MacBookAir 15": MacOS Ventura > Affinity v1, v2, v2 beta // MacBookPro 15" mid-2012: MacOS El Capitan > Affinity v1 / MacOS Catalina > Affinity v1, v2, v2 beta // iPad 8th: iPadOS 16 > Affinity v2 Link to comment Share on other sites More sharing options...
Grazuncle Posted November 28, 2022 Share Posted November 28, 2022 55 minutes ago, loukash said: Fair enough, BMP export isn't supported in Affinity. But I'm quite confident that there exist at least three thousand freeware apps for Windows that will convert a 1-bit PNG to BMP. I'm already using a free application as I stated in my first post.. Windows Paint. I'm going back to using Photoshop Elements 2020 for this often fiddly daily job. It does save to BMP I know you can do workarounds (and i have been doing it) but I don't want another step in my routine if I can avoid it. I have read of others opinions that defend AP and that it is a photo app. So is Photoshop and that has BMP support. Are they wasting their time with that too. They are all just colour manipulators to me. I'm not convinced It's just an opinion guys/gals. Quote Link to comment Share on other sites More sharing options...
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