Gremriel Posted February 29, 2020 Share Posted February 29, 2020 When you convert a sheared object to curves, it retains the bounding box of when it was not converted. I don't think this is correct. This is in v1.80. Example: Quote Link to comment Share on other sites More sharing options...
walt.farrell Posted February 29, 2020 Share Posted February 29, 2020 52 minutes ago, Gremriel said: When you convert a sheared object to curves, it retains the bounding box of when it was not converted. I don't think this is correct. What were you expecting? Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro, version 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro, version 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. iPad: iPad Pro M1, 12.9": iPadOS 17.4.1, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.4.1 Link to comment Share on other sites More sharing options...
Gremriel Posted February 29, 2020 Author Share Posted February 29, 2020 26 minutes ago, walt.farrell said: What were you expecting? Sheared, converted to curve: Object drawn with line tool: I think, after it has been converted to a curve, the bounding box should look like the second image. CorelDraw also has a rectangular bounding box when I convert a sheared object. It might be how it is intended, but I thouht it odd. Quote Link to comment Share on other sites More sharing options...
walt.farrell Posted February 29, 2020 Share Posted February 29, 2020 Thanks for the examples. As far as I can see, converting a sheared object to curves does not change its bounding box, and I don't think it should. But someone who knows more than I will have to comment on the correct behavior. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro, version 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro, version 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. iPad: iPad Pro M1, 12.9": iPadOS 17.4.1, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.4.1 Link to comment Share on other sites More sharing options...
Gremriel Posted February 29, 2020 Author Share Posted February 29, 2020 It does have consequences when you want to scale. There's a difference from which point the scaling is applied. walt.farrell 1 Quote Link to comment Share on other sites More sharing options...
Staff Sean P Posted March 2, 2020 Staff Share Posted March 2, 2020 Hi Gremriel, This is currently by design, however there isn't a way to fully 'reset' the bounding box which I what I believe you require. What you can do however is use the 'Cycle Selection Box' button to temporarily switch the bounding box to 'regular bounds' allowing you to scale 'normally'. Quote Link to comment Share on other sites More sharing options...
walt.farrell Posted March 2, 2020 Share Posted March 2, 2020 15 minutes ago, Sean P said: however there isn't a way to fully 'reset' the bounding box How about the old trick of drawing a larger rectangle over the object, and Intersecting? That gives a permanent reset of the bounding box for rotated objects, and might work for this case, too, if the temporary reset doesn't handle it. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro, version 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro, version 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. iPad: iPad Pro M1, 12.9": iPadOS 17.4.1, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.4.1 Link to comment Share on other sites More sharing options...
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