Renzatic Posted February 27, 2020 Posted February 27, 2020 It's been a minute since I last posted here, so I figured I'd show off what I've been working on these last few. I don't have a complete project as of yet. What I'm doing is building up assets for a comic project I'm working on, trying to do at least one model a day over the next year or so until I have enough objects to mix and match together to build up my various scenes. I have about 23 models so far. I've thrown them together into a single scene to see if they work together coherently, and, so far, I've been pleased with the results. Since I'm using Designer heavily for labels and other designs, alongside a bit of Photo for touch up work, I figured I'd show off what I've done here. These are some of the labels I've done over the last couple of days. It's the first time I've used artboards, which makes me feel extra fancy. I actually did a lot of these vegetable objects awhile ago, based on a tutorial I did back when I was first learning Designer. I decided to repurpose them here, and add a few more to flesh things out. And here they are in scene, alongside a bunch of other objects I've made. I'm only a few steps along on a greater journey, but I think I'm off to a good start thus far. edit: Gotta include my most recent can. unni, telemax, Adalbertus and 17 others 19 1 Quote
Renzatic Posted June 18, 2020 Author Posted June 18, 2020 Yeah, I know it's been about forever, but I figured I may as well post the ambient shot of the work above. I've done a bunch since, but I figured I might as well show this off. The decal textures were done in Designer, and the final image was touched up in Photo. Also consumable loaf. Patrick Connor, GarryP, Wosven and 6 others 9 Quote
dannyg9 Posted June 19, 2020 Posted June 19, 2020 Love all of it, but especially the style. Definitely unique. Well done. Renzatic 1 Quote
Renzatic Posted June 20, 2020 Author Posted June 20, 2020 13 hours ago, dannyg9 said: Love all of it, but especially the style. Definitely unique. Well done. To be fair to those who I've drawn inspiration from, a lot of my work is based upon things I've learned from 3Dex's and Yulia Sokolova's tutorials. In particular, my vector work apes a lot from Sokolova's flat icon style. dannyg9 1 Quote
FireScribe Posted June 30, 2020 Posted June 30, 2020 I'm just starting out in Designer and looking at world building and creating maps using this program. How did you make these so three dimensional? Love your work. Quote
Renzatic Posted July 8, 2020 Author Posted July 8, 2020 On 6/30/2020 at 3:23 PM, Brandy said: I'm just starting out in Designer and looking at world building and creating maps using this program. How did you make these so three dimensional? Love your work. Hey, thanks. I'm using a lot more than just Designer and Photo to create these images. What you're seeing here is due to the combined efforts of the aforementioned alongside Substance Painter, and Blender. Quote
Jowday Posted July 8, 2020 Posted July 8, 2020 On 2/27/2020 at 3:32 AM, Renzatic said: It's been a minute since I last posted here, so I figured I'd show off what I've been working on these last few. I don't have a complete project as of yet. What I'm doing is building up assets for a comic project I'm working on, trying to do at least one model a day over the next year or so until I have enough objects to mix and match together to build up my various scenes. I have about 23 models so far. I've thrown them together into a single scene to see if they work together coherently, and, so far, I've been pleased with the results. Since I'm using Designer heavily for labels and other designs, alongside a bit of Photo for touch up work, I figured I'd show off what I've done here. These are some of the labels I've done over the last couple of days. It's the first time I've used artboards, which makes me feel extra fancy. I actually did a lot of these vegetable objects awhile ago, based on a tutorial I did back when I was first learning Designer. I decided to repurpose them here, and add a few more to flesh things out. And here they are in scene, alongside a bunch of other objects I've made. I'm only a few steps along on a greater journey, but I think I'm off to a good start thus far. edit: Gotta include my most recent can. Nice scene and details. I love the atmosphere and eh colour style... whatever that is called. 🙂 Quote "The user interface is supposed to work for me - I am not supposed to work for the user interface." Computer-, operating system- and software agnostic; I am a result oriented professional. Look for a fanboy somewhere else. “When a wise man points at the moon the imbecile examines the finger.” ― Confucius Not an Affinity user og forum user anymore. The software continued to disappoint and not deliver.
Renzatic Posted July 8, 2020 Author Posted July 8, 2020 50 minutes ago, Jowday said: Nice scene and details. I love the atmosphere and eh colour style... whatever that is called. 🙂 You talking about the halftone effect? Quote
Jowday Posted July 8, 2020 Posted July 8, 2020 27 minutes ago, Renzatic said: You talking about the halftone effect? No the colour theme. Quote "The user interface is supposed to work for me - I am not supposed to work for the user interface." Computer-, operating system- and software agnostic; I am a result oriented professional. Look for a fanboy somewhere else. “When a wise man points at the moon the imbecile examines the finger.” ― Confucius Not an Affinity user og forum user anymore. The software continued to disappoint and not deliver.
Renzatic Posted July 8, 2020 Author Posted July 8, 2020 1 hour ago, Jowday said: No the colour theme. Ah, that. The the just a touch of pea soup approach to color schemes. The secret ingredient is a dash of yellowy green. Jowday 1 Quote
Timespider Posted July 10, 2020 Posted July 10, 2020 Amazing. I certainly feel like the bottom of the class when I view other designers work like this, but it gives me inspiration to keep trying. Love the scenes. Are the rust effects on the cans pixel or vector? Quote Motto - STUPID HURTS!
Renzatic Posted July 11, 2020 Author Posted July 11, 2020 22 hours ago, Timespider said: Amazing. I certainly feel like the bottom of the class when I view other designers work like this, but it gives me inspiration to keep trying. Love the scenes. Are the rust effects on the cans pixel or vector? That's funny, cuz I feel, at best, like I'm an intermediate at this stuff. Like I know my way around these programs, but I'm not really truly GOOD at them yet. The rust effect was done with edge masks in Substance Painter, so it's bitmap. Most of my designer work revolves around logos, labels, and other arty details like that. Quote
Renzatic Posted August 28, 2020 Author Posted August 28, 2020 Here's my most recent render. As usual, I used Designer for some textures, and did a lot of touching up in Photo to get these final results (with special thanks to firstdefense for helping me with my janky gradient issue). You'll have to embiggen it to get the full effect on the finer details, since I rendered this out at an obscenely high resolution. telemax, firstdefence, StuartRc and 4 others 7 Quote
diopside Posted August 29, 2020 Posted August 29, 2020 Oh my... fantastic work. And vegenaut-approved, hehe. I dove into Blender about a year ago to help me enhance old maps with modern elevation data. Talk about a learning curve - and I'm barely even scratching the surface. I'm consistently blown away by what others do with it. Renzatic 1 Quote
Renzatic Posted August 29, 2020 Author Posted August 29, 2020 1 hour ago, diopside said: I dove into Blender about a year ago to help me enhance old maps with modern elevation data. Talk about a learning curve - and I'm barely even scratching the surface. I'm consistently blown away by what others do with it. It's actually a very, very simple scene, and there isn't anything there that can't be done by someone with even a modest amount of 3D experience. If you know how to do loop cuts, mark sharp edges, and do basic topology work, you could make something just like it yourself, no problem. v_kyr, StuartRc, sacboi and 1 other 4 Quote
BryonManning Posted September 8, 2020 Posted September 8, 2020 (edited) Very interesting room design. Individual details and the general background create a double impression of comfort and fear. I do not understand why, but I was very interested in the picture. It can be used to attract attention, as described here. Edited September 9, 2020 by BryonManning Renzatic 1 Quote
Renzatic Posted September 9, 2020 Author Posted September 9, 2020 5 hours ago, BryonManning said: Very interesting room design. Individual details and the general background create a double impression of comfort and fear. I do not understand why, but I was very interested in the picture. I've always had a thing for the spooky, so all my stuff ends up this way. Quote
gewoonm Posted September 9, 2020 Posted September 9, 2020 Wow, that looks great! i would be very curious into the original render: how much did you do in affinity photo? Quote
Renzatic Posted September 9, 2020 Author Posted September 9, 2020 It isn't vastly different. I tweaked the colors very slightly, added some atmospheric details, some vignettes and shadowing, fixed some errors, and other random bits and bobs. Basically, I made it a little more dark and dramatic. StuartRc, Alfred and v_kyr 3 Quote
StuartRc Posted September 9, 2020 Posted September 9, 2020 very nice!...They may be small changes but it is a big improvement! Renzatic 1 Quote Affinity Version 1 (10.6) Affinity Version 2.5.7.2948 All (Designer | Photo | Publisher) Beta; 2.6.0.3027 OS:Windows 10 Pro 22H2 OS Build 19045.4412+ Windows Feature Experience Pack 1000.19056.1000.0 Rig:AMD FX 8350 and AMD Radeon (R9 380 Series) Settings Version 21.04.01 Radeon Settings Version 2020 20.1.03) + Wacom Intuous 4M with driver 6.3.41-1
gewoonm Posted September 10, 2020 Posted September 10, 2020 Thanks for sharing this, learning a lot by seeing this. I always had trouble in Blender getting the lights right, and this is a very nice insight in how to improve. Thanks! Quote
Renzatic Posted September 10, 2020 Author Posted September 10, 2020 3 hours ago, gewoonm said: Thanks for sharing this, learning a lot by seeing this. I always had trouble in Blender getting the lights right, and this is a very nice insight in how to improve. Thanks! If you got any questions, feel free to ask here, or PM me if you're weirded out over talking about Blender stuff here in a not Blender forum. I'll answer them if I can. gewoonm 1 Quote
gewoonm Posted September 11, 2020 Posted September 11, 2020 Thanks for the offer! That is super kind. I hope I can pick it up sometime, for now I’m swamped in other stuff Quote
MmmMaarten Posted November 7, 2020 Posted November 7, 2020 Great work @Renzatic. Love this style! Both the vectorwork done in Designer for the labels/textures as well as the Blender scenes. Artistic and still cartoony, great mix! StuartRc and Renzatic 2 Quote
sacboi Posted November 8, 2020 Posted November 8, 2020 Looks good, leveraging Blender's versatility quite nicely 😀 Renzatic 1 Quote
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